[gd_scene load_steps=9 format=3 uid="uid://bw1hhx7lyfonr"] [ext_resource type="Script" uid="uid://brih2jftm2tsa" path="res://games/asteroids/ship_controller.gd" id="1_6dc0m"] [ext_resource type="Script" uid="uid://carkc2diu0xwd" path="res://games/asteroids/asteroids.gd" id="1_j0tb1"] [ext_resource type="Texture2D" uid="uid://dqorec3q3h3pp" path="res://sprites/asteroidsShip.png" id="2_j0tb1"] [sub_resource type="Gradient" id="Gradient_6dc0m"] interpolation_mode = 1 offsets = PackedFloat32Array(0, 0.882845) [sub_resource type="FastNoiseLite" id="FastNoiseLite_j0tb1"] frequency = 0.0683 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_f07rl"] width = 640 height = 360 color_ramp = SubResource("Gradient_6dc0m") noise = SubResource("FastNoiseLite_j0tb1") [sub_resource type="CircleShape2D" id="CircleShape2D_dtqgl"] radius = 26.0192 [sub_resource type="CircleShape2D" id="CircleShape2D_j0tb1"] radius = 26.0192 [node name="Asteroids" type="Node" node_paths=PackedStringArray("asteroid_spawns", "win_progress", "player")] script = ExtResource("1_j0tb1") asteroid_spawns = [NodePath("Spawns/SpawnPoint"), NodePath("Spawns/SpawnPoint2"), NodePath("Spawns/SpawnPoint3"), NodePath("Spawns/SpawnPoint4")] win_progress = NodePath("ProgressBar") player = NodePath("Ship") [node name="TextureRect" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = SubResource("NoiseTexture2D_f07rl") [node name="Ship" type="RigidBody2D" parent="." node_paths=PackedStringArray("bullet_goal", "bullet_spawn")] position = Vector2(327, 183) gravity_scale = 0.0 script = ExtResource("1_6dc0m") rotation_force = 10 drag = 10 bullet_goal = NodePath("BulletGoal") bullet_spawn = NodePath("Shooter") [node name="Sprite2D" type="Sprite2D" parent="Ship"] texture_filter = 1 texture = ExtResource("2_j0tb1") [node name="CollisionShape2D" type="CollisionShape2D" parent="Ship"] shape = SubResource("CircleShape2D_dtqgl") [node name="Shooter" type="Marker2D" parent="Ship"] position = Vector2(30, 0) [node name="BulletGoal" type="Marker2D" parent="Ship"] position = Vector2(459, 0) [node name="Area2D" type="Area2D" parent="Ship"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Ship/Area2D"] shape = SubResource("CircleShape2D_j0tb1") [node name="Spawns" type="Node2D" parent="."] [node name="SpawnPoint" type="Marker2D" parent="Spawns"] position = Vector2(-92, -85) [node name="SpawnPoint2" type="Marker2D" parent="Spawns"] position = Vector2(724, -92) [node name="SpawnPoint3" type="Marker2D" parent="Spawns"] position = Vector2(742, 445) [node name="SpawnPoint4" type="Marker2D" parent="Spawns"] position = Vector2(-108, 435) [node name="ProgressBar" type="ProgressBar" parent="."] modulate = Color(0, 1, 0, 1) custom_minimum_size = Vector2(32, 0) anchors_preset = 11 anchor_left = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -4.0 grow_horizontal = 0 grow_vertical = 2 max_value = 1.0 step = 0.0 fill_mode = 3 show_percentage = false [connection signal="area_entered" from="Ship/Area2D" to="." method="_on_area_2d_area_entered"]