extends Sprite2D var flash_delay : float = 0.3 var timer :float = 1 # Called when the node enters the scene tree for the first time. func _ready() -> void: timer = flash_delay # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: timer -= delta if(timer <= 0): visible = !visible timer = flash_delay