extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_intro_button_pressed() -> void: GameManager.are_we_skipping_intro = false get_tree().change_scene_to_file("res://game_scene.tscn") func _on_skip_button_pressed() -> void: GameManager.are_we_skipping_intro = true get_tree().change_scene_to_file("res://game_scene.tscn")