extends AnimatableBody2D const offset_multiplier : float = 2 var float_offset : float var starting_y : float var elapsed : float # Called when the node enters the scene tree for the first time. func _ready() -> void: starting_y = position.y # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: elapsed += delta float_offset = sin(elapsed * offset_multiplier) position.y = starting_y + float_offset