[gd_scene load_steps=4 format=3 uid="uid://63rik2noj8id"] [ext_resource type="Script" uid="uid://h43mmpjmmir4" path="res://base modules/channel_controller.gd" id="1_r07ln"] [ext_resource type="Texture2D" uid="uid://cyo0wl4dt3td1" path="res://sprites/offline_channel.png" id="2_01b3p"] [sub_resource type="ViewportTexture" id="ViewportTexture_iix04"] viewport_path = NodePath("GameViewport") [node name="Control" type="Control" node_paths=PackedStringArray("offline_channel_cover", "game_viewport")] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 3 size_flags_vertical = 3 script = ExtResource("1_r07ln") channel_name = "Test" offline_channel_cover = NodePath("OfflineChannelCover") game_viewport = NodePath("GameViewport") [node name="GameDisplay" type="TextureRect" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = SubResource("ViewportTexture_iix04") expand_mode = 1 stretch_mode = 6 [node name="OfflineChannelCover" type="TextureRect" parent="."] visible = false layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("2_01b3p") [node name="GameViewport" type="SubViewport" parent="."] handle_input_locally = false size = Vector2i(640, 360) render_target_update_mode = 4