extends Area2D var speed : float = 50 var target_pos : Vector2 @export var sprite : Sprite2D var spin_speed : float = 50 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: sprite.rotation_degrees += spin_speed * delta global_position = global_position.move_toward(target_pos, delta * speed) func _on_area_entered(area: Area2D) -> void: queue_free()