extends PanelContainer signal display_finished @export var rich_label : RichTextLabel var active : bool = false # Called when the node enters the scene tree for the first time. func _ready() -> void: GameManager.show_chat_signal.connect(displayMessage) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: visible = active if Input.is_action_just_pressed("advance_prompt"): hideMessage() func hideMessage(): active = false GameManager.change_player_movement(true) func displayMessage(message = "String"): rich_label.text = message active = true GameManager.change_player_movement(false)