extends CharacterBody2D const SPEED = 300.0 const JUMP_VELOCITY = -400.0 func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var hDirection := Input.get_axis("hell_left", "hell_right") var vDirection := Input.get_axis("hell_up", "hell_down") if hDirection: velocity.x = hDirection * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) if vDirection: velocity.y = vDirection * SPEED else: velocity.y = move_toward(velocity.y, 0, SPEED) move_and_slide()