extends Node signal game_win signal game_lose @export_group("Node References") @export var score_label : Label @export var player : CharacterBody2D @export var skip_location : Marker2D # Called when the node enters the scene tree for the first time. func _ready() -> void: GameManager.skip_intro.connect(rec_skip_intro) GameManager.update_data.connect(update_ui) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func update_ui(score : int, lives :int): score_label.text = str(score) func rec_skip_intro(): #teleport player to doorway player.global_position = skip_location.global_position #maybe bring up an invis wall behind them but it doesnt matter pass