extends Control enum Gamemode{ Story, Endless } #mode settings @export var max_lives = 3 @export var lives = 3 @export var platformer_game : PackedScene @export var games : Array[PackedScene] @export var zoom_speed : float = 0.5 @export_group("Node References") @export var main_camera : Camera2D @export var outer_channels : Array[Channel] @export var main_channel : Channel var gamemode : Gamemode = Gamemode.Story #will be set by manager/menu option var zooming_out : bool = false # Called when the node enters the scene tree for the first time. func _ready() -> void: GameManager.zoom_out_signal.connect(zoom_out) GameManager.prepare.connect(get_ready) if(gamemode == Gamemode.Story): main_camera.zoom = Vector2(3.1,3.1) main_channel.start_channel(platformer_game) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: #if(Input.is_action_just_pressed("ui_down")): #zoom_out() if(zooming_out): var zoom_amount : float = clampf(main_camera.zoom.x - delta * zoom_speed,1, 4 ) main_camera.zoom = Vector2(zoom_amount,zoom_amount) func zoom_out(): zooming_out = true func get_ready(): for channel in outer_channels: channel.channel_mode = channel.Mode.Static