[gd_scene load_steps=7 format=3 uid="uid://bw1hhx7lyfonr"] [ext_resource type="Script" uid="uid://brih2jftm2tsa" path="res://games/asteroids/ship_controller.gd" id="1_6dc0m"] [ext_resource type="Texture2D" uid="uid://dqorec3q3h3pp" path="res://sprites/asteroidsShip.png" id="2_j0tb1"] [sub_resource type="Gradient" id="Gradient_6dc0m"] interpolation_mode = 1 offsets = PackedFloat32Array(0, 0.882845) [sub_resource type="FastNoiseLite" id="FastNoiseLite_j0tb1"] frequency = 0.0683 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_f07rl"] width = 640 height = 360 color_ramp = SubResource("Gradient_6dc0m") noise = SubResource("FastNoiseLite_j0tb1") [sub_resource type="CircleShape2D" id="CircleShape2D_dtqgl"] radius = 26.0192 [node name="Asteroids" type="Node"] [node name="TextureRect" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = SubResource("NoiseTexture2D_f07rl") [node name="Ship" type="RigidBody2D" parent="." node_paths=PackedStringArray("bullet_goal", "bullet_spawn")] position = Vector2(327, 183) gravity_scale = 0.0 script = ExtResource("1_6dc0m") rotation_force = 10 drag = 10 bullet_goal = NodePath("BulletGoal") bullet_spawn = NodePath("Shooter") [node name="Sprite2D" type="Sprite2D" parent="Ship"] texture_filter = 1 texture = ExtResource("2_j0tb1") [node name="CollisionShape2D" type="CollisionShape2D" parent="Ship"] shape = SubResource("CircleShape2D_dtqgl") [node name="Shooter" type="Marker2D" parent="Ship"] position = Vector2(30, 0) [node name="BulletGoal" type="Marker2D" parent="Ship"] position = Vector2(459, 0)