extends CharacterBody2D const SPEED = 300.0 const JUMP_VELOCITY = -400.0 @export var bullet_cooldown : float = 1 var cooldown : float = 0 @export var bullet_spawn : Marker2D @export var bullet_goal : Marker2D func _ready() -> void: cooldown = 0 func _process(delta: float) -> void: cooldown -= delta if cooldown <= 0 and Input.is_action_just_pressed("invaders_shoot"): shoot() func shoot(): cooldown = bullet_cooldown var new_bullet : Node2D = load("res://games/space invaders/invadersBullet.tscn").instantiate() as Node2D #new_bullet.goal = bullet_goal.global_position new_bullet.position = bullet_spawn.global_position get_parent().add_child(new_bullet) func _physics_process(delta: float) -> void: # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. #var direction := Input.get_axis("invaders_left", "invaders_right") #if direction: #velocity.x = direction * SPEED #else: #velocity.x = move_toward(velocity.x, 0, SPEED) move_and_slide()