extends CharacterBody2D @export var SPEED = 200.0 @export var JUMP_VELOCITY = -450.0 func _process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("platformer_jump") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_axis("platformer_left", "platformer_right") if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) move_and_slide() func _on_hitbox_area_entered(area: Area2D) -> void: #box event #laser event #sticky tape event pass # Replace with function body.