[gd_scene load_steps=7 format=3 uid="uid://cnpyrh4c6a7cg"] [ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_jfgig"] [ext_resource type="Script" uid="uid://c100m60xe4k3r" path="res://games/bullet_hell/bulletHellMovement.gd" id="1_x66ke"] [sub_resource type="Gradient" id="Gradient_x66ke"] colors = PackedColorArray(0.552941, 0, 0, 1, 1, 0.513875, 0.319104, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_uvm3w"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_4njol"] width = 640 height = 360 color_ramp = SubResource("Gradient_x66ke") noise = SubResource("FastNoiseLite_uvm3w") [sub_resource type="RectangleShape2D" id="RectangleShape2D_jfgig"] size = Vector2(38, 38) [node name="BulletHell" type="Node"] [node name="TextureRect" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = SubResource("NoiseTexture2D_4njol") [node name="CharacterBody2D" type="CharacterBody2D" parent="."] position = Vector2(295, 179) motion_mode = 1 script = ExtResource("1_x66ke") [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] shape = SubResource("RectangleShape2D_jfgig") [node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] scale = Vector2(0.3, 0.3) texture = ExtResource("1_jfgig")