extends AnimatableBody2D const offset_multiplier : float = 2 var float_offset : float var starting_y : float var elapsed : float var realness : float = 0 var becoming_real : bool = false @export var collider : CollisionShape2D # Called when the node enters the scene tree for the first time. func _ready() -> void: starting_y = position.y # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: elapsed += delta float_offset = sin(elapsed * offset_multiplier) position.y = starting_y + float_offset collider.disabled = realness < 0.1 modulate = Color(1,1,1,realness) if(becoming_real): realness = clampf(realness + delta, 0 , 1) else: realness = clampf(realness - delta, 0 , 1) #if(Input.is_action_just_pressed("ui_left")): #becoming_real = !becoming_real func fade_out(): becoming_real = false func fade_in(): becoming_real = true