[gd_scene load_steps=11 format=3 uid="uid://cnpyrh4c6a7cg"] [ext_resource type="Script" uid="uid://dld4egumb2u0o" path="res://games/bullet_hell/bullet_hell.gd" id="1_uvm3w"] [ext_resource type="Script" uid="uid://c100m60xe4k3r" path="res://games/bullet_hell/bulletHellMovement.gd" id="1_x66ke"] [ext_resource type="Texture2D" uid="uid://dyeqeyvksc8xh" path="res://sprites/bombGuy.png" id="3_uvm3w"] [sub_resource type="Gradient" id="Gradient_x66ke"] colors = PackedColorArray(0.552941, 0, 0, 1, 1, 0.513875, 0.319104, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_uvm3w"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_4njol"] width = 640 height = 360 color_ramp = SubResource("Gradient_x66ke") noise = SubResource("FastNoiseLite_uvm3w") [sub_resource type="RectangleShape2D" id="RectangleShape2D_jfgig"] size = Vector2(38, 38) [sub_resource type="CircleShape2D" id="CircleShape2D_4njol"] radius = 21.0 [sub_resource type="Curve2D" id="Curve2D_uvm3w"] _data = { "points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 400, 0, 0, 360) } point_count = 2 [sub_resource type="LabelSettings" id="LabelSettings_uvm3w"] font_size = 46 [node name="BulletHell" type="Node" node_paths=PackedStringArray("spawn_line", "follow_line", "win_progress")] script = ExtResource("1_uvm3w") spawn_line = NodePath("Path2D") follow_line = NodePath("Path2D/PathFollow2D") win_progress = NodePath("ProgressBar") [node name="TextureRect" type="TextureRect" parent="."] z_index = -2 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = SubResource("NoiseTexture2D_4njol") [node name="CharacterBody2D" type="CharacterBody2D" parent="."] position = Vector2(295, 179) motion_mode = 1 script = ExtResource("1_x66ke") [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] visible = false shape = SubResource("RectangleShape2D_jfgig") [node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] scale = Vector2(3, 3) texture = ExtResource("3_uvm3w") [node name="hitbox" type="Area2D" parent="CharacterBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/hitbox"] position = Vector2(0, -3) shape = SubResource("CircleShape2D_4njol") [node name="Path2D" type="Path2D" parent="."] position = Vector2(-19, 0) curve = SubResource("Curve2D_uvm3w") [node name="PathFollow2D" type="PathFollow2D" parent="Path2D"] rotation = 1.5708 [node name="ProgressBar" type="ProgressBar" parent="."] modulate = Color(0, 1, 0, 1) custom_minimum_size = Vector2(32, 0) anchors_preset = 11 anchor_left = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -4.0 grow_horizontal = 0 grow_vertical = 2 max_value = 1.0 step = 0.0 value = 0.335 fill_mode = 3 show_percentage = false [node name="Label" type="Label" parent="."] z_index = -1 anchors_preset = 7 anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 offset_left = -180.0 offset_top = -75.0 offset_right = 180.0 offset_bottom = -11.0 grow_horizontal = 2 grow_vertical = 0 text = "Dodge with IJKL!" label_settings = SubResource("LabelSettings_uvm3w") [connection signal="area_entered" from="CharacterBody2D/hitbox" to="." method="_on_hitbox_area_entered"]