extends Control var become_real : bool = false var realness : float = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: GameManager.gaming.connect(appear) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if(become_real): realness += delta/2 modulate = Color(1,1,1,clampf(realness, 0,0.5)) if(realness > 0.5): become_real = false func appear(): become_real = true