extends Node # it is I, the manaegr of the games~ signal zoom_out_signal signal allow_movement(bool) signal show_chat_signal(String) signal show_item_signal(String, Texture) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func play_zoom_out(): zoom_out_signal.emit() func show_chat(text : String): show_chat_signal.emit(text) func show_item(text : String, texture : Texture): show_item_signal.emit(text,texture) func change_player_movement(state : bool): allow_movement.emit(state)