61 lines
1.5 KiB
GDScript
61 lines
1.5 KiB
GDScript
extends Node
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# it is I, the manaegr of the games~
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signal zoom_out_signal
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signal allow_movement(bool)
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signal show_chat_signal(String)
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signal show_item_signal(String, Texture)
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signal prepare
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signal gaming
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signal channel_win
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signal channel_lose
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signal update_data(score : int, lives : int)
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signal skip_intro
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signal start_platformer
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signal end_platformer
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signal game_over
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@export var broken_tv_remote : Texture
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@export var zoom_player : AudioStreamPlayer
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var are_we_skipping_intro : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func play_zoom_out():
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zoom_out_signal.emit()
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zoom_player.play()
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func show_chat(text : String):
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show_chat_signal.emit(text)
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func show_item(text : String, texture : Texture):
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show_item_signal.emit(text,texture)
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func change_player_movement(state : bool):
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allow_movement.emit(state)
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func prepare_for_gaming():
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#switch displays to satic
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prepare.emit()
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# as soon as the player dismisses this chat the game is afoot
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GameManager.show_item("Broken TV Remote", broken_tv_remote)
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GameManager.show_chat("[color=red][shake]ALERT: Intruder Detected... Initiating Security Protocol...")
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pass
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func actually_gaming():
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gaming.emit()
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start_platformer.emit()
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func send_update_data(score : int, lives: int):
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update_data.emit(score, lives)
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func send_game_over():
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game_over.emit()
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