channel-switcher/game_manager.gd
2025-05-17 17:48:13 +10:00

61 lines
1.5 KiB
GDScript

extends Node
# it is I, the manaegr of the games~
signal zoom_out_signal
signal allow_movement(bool)
signal show_chat_signal(String)
signal show_item_signal(String, Texture)
signal prepare
signal gaming
signal channel_win
signal channel_lose
signal update_data(score : int, lives : int)
signal skip_intro
signal start_platformer
signal end_platformer
signal game_over
@export var broken_tv_remote : Texture
@export var zoom_player : AudioStreamPlayer
var are_we_skipping_intro : bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func play_zoom_out():
zoom_out_signal.emit()
zoom_player.play()
func show_chat(text : String):
show_chat_signal.emit(text)
func show_item(text : String, texture : Texture):
show_item_signal.emit(text,texture)
func change_player_movement(state : bool):
allow_movement.emit(state)
func prepare_for_gaming():
#switch displays to satic
prepare.emit()
# as soon as the player dismisses this chat the game is afoot
GameManager.show_item("Broken TV Remote", broken_tv_remote)
GameManager.show_chat("[color=red][shake]ALERT: Intruder Detected... Initiating Security Protocol...")
pass
func actually_gaming():
gaming.emit()
start_platformer.emit()
func send_update_data(score : int, lives: int):
update_data.emit(score, lives)
func send_game_over():
game_over.emit()