channel-switcher/games/cam_follow.gd
2025-05-14 19:53:34 +10:00

15 lines
402 B
GDScript

extends Camera2D
class_name CamFollow
@export var target : Node2D
@export var following : bool = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if(following):
global_position = target.global_position