113 lines
3.5 KiB
Text
113 lines
3.5 KiB
Text
[gd_scene load_steps=10 format=3 uid="uid://bw1hhx7lyfonr"]
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[ext_resource type="Script" uid="uid://brih2jftm2tsa" path="res://games/asteroids/ship_controller.gd" id="1_6dc0m"]
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[ext_resource type="Script" uid="uid://carkc2diu0xwd" path="res://games/asteroids/asteroids.gd" id="1_j0tb1"]
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[ext_resource type="Texture2D" uid="uid://dqorec3q3h3pp" path="res://sprites/asteroidsShip.png" id="2_j0tb1"]
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[sub_resource type="Gradient" id="Gradient_6dc0m"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0, 0.882845)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_j0tb1"]
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frequency = 0.0683
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_f07rl"]
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width = 640
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height = 360
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color_ramp = SubResource("Gradient_6dc0m")
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noise = SubResource("FastNoiseLite_j0tb1")
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[sub_resource type="CircleShape2D" id="CircleShape2D_dtqgl"]
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radius = 26.0192
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[sub_resource type="CircleShape2D" id="CircleShape2D_j0tb1"]
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radius = 26.0192
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[sub_resource type="LabelSettings" id="LabelSettings_j0tb1"]
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font_size = 32
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[node name="Asteroids" type="Node" node_paths=PackedStringArray("asteroid_spawns", "win_progress", "player")]
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script = ExtResource("1_j0tb1")
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asteroid_spawns = [NodePath("Spawns/SpawnPoint"), NodePath("Spawns/SpawnPoint2"), NodePath("Spawns/SpawnPoint3"), NodePath("Spawns/SpawnPoint4")]
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win_progress = NodePath("ProgressBar")
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player = NodePath("Ship")
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[node name="TextureRect" type="TextureRect" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("NoiseTexture2D_f07rl")
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[node name="Ship" type="RigidBody2D" parent="." node_paths=PackedStringArray("bullet_goal", "bullet_spawn")]
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position = Vector2(327, 183)
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gravity_scale = 0.0
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script = ExtResource("1_6dc0m")
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rotation_force = 10
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drag = 10
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bullet_goal = NodePath("BulletGoal")
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bullet_spawn = NodePath("Shooter")
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[node name="Sprite2D" type="Sprite2D" parent="Ship"]
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texture_filter = 1
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texture = ExtResource("2_j0tb1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ship"]
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shape = SubResource("CircleShape2D_dtqgl")
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[node name="Shooter" type="Marker2D" parent="Ship"]
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position = Vector2(30, 0)
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[node name="BulletGoal" type="Marker2D" parent="Ship"]
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position = Vector2(459, 0)
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[node name="Area2D" type="Area2D" parent="Ship"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ship/Area2D"]
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shape = SubResource("CircleShape2D_j0tb1")
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[node name="Spawns" type="Node2D" parent="."]
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[node name="SpawnPoint" type="Marker2D" parent="Spawns"]
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position = Vector2(-92, -85)
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[node name="SpawnPoint2" type="Marker2D" parent="Spawns"]
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position = Vector2(724, -92)
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[node name="SpawnPoint3" type="Marker2D" parent="Spawns"]
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position = Vector2(742, 445)
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[node name="SpawnPoint4" type="Marker2D" parent="Spawns"]
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position = Vector2(-108, 435)
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[node name="ProgressBar" type="ProgressBar" parent="."]
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modulate = Color(0, 1, 0, 1)
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custom_minimum_size = Vector2(32, 0)
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anchors_preset = 11
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -4.0
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grow_horizontal = 0
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grow_vertical = 2
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max_value = 1.0
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step = 0.0
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fill_mode = 3
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show_percentage = false
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[node name="Label" type="Label" parent="."]
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -136.5
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offset_top = -45.0
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offset_right = 136.5
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grow_horizontal = 2
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grow_vertical = 0
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text = "Turn with C and V"
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label_settings = SubResource("LabelSettings_j0tb1")
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[connection signal="area_entered" from="Ship/Area2D" to="." method="_on_area_2d_area_entered"]
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