channel-switcher/games/space invaders/space_invaders.gd
2025-05-16 22:13:34 +10:00

13 lines
293 B
GDScript

extends Node
signal game_win
signal game_lose
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass