channel-switcher/games/platformer/trip_animation.gd
2025-05-17 15:54:40 +10:00

18 lines
395 B
GDScript

extends AnimationPlayer
@export var tv_remote :Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
stop()
#tv_remote.hide()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_the_bit_where_you_trip_area_entered(area: Area2D) -> void:
#tv_remote.show()
play("trip")