channel-switcher/games/platformer/platformerCam.gd
2025-05-16 01:29:12 +10:00

24 lines
615 B
GDScript

extends Camera2D
@export var target : Node2D
@export var following : bool = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
GameManager.prepare.connect(start_arena_cam)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if(following):
global_position = target.global_position
#if(Input.is_action_just_pressed("ui_right")):
#start_arena_cam()
pass
func start_arena_cam():
#print("weh!")
following = false
position = Vector2(320,180)
#offset = Vector2(0,0)