21 lines
549 B
GDScript
21 lines
549 B
GDScript
extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_intro_button_pressed() -> void:
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GameManager.are_we_skipping_intro = false
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get_tree().change_scene_to_file("res://game_scene.tscn")
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func _on_skip_button_pressed() -> void:
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GameManager.are_we_skipping_intro = true
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get_tree().change_scene_to_file("res://game_scene.tscn")
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