26 lines
719 B
GDScript
26 lines
719 B
GDScript
extends PanelContainer
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@export var texture_rect : TextureRect
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@export var label : RichTextLabel
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var active : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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GameManager.show_item_signal.connect(showPopup)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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visible = active
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if(Input.is_action_just_pressed("advance_prompt")):
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hidePopup()
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func showPopup(item_name : String, item_texture : Texture):
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label.text = item_name
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texture_rect.texture = item_texture
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active = true
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GameManager.change_player_movement(false)
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func hidePopup():
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active = false
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GameManager.change_player_movement(true)
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