25 lines
675 B
GDScript
25 lines
675 B
GDScript
extends AnimatableBody2D
|
|
|
|
@export var open_pos_y : float
|
|
@export var close_pos_y : float
|
|
@export var open : bool = true
|
|
@export var move_speed : float = 2
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
GameManager.gaming.connect(close_door)
|
|
pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
if(open):
|
|
position.y = clampf(position.y - delta*move_speed, open_pos_y, close_pos_y)
|
|
else:
|
|
position.y = clampf(position.y + delta*move_speed, open_pos_y, close_pos_y)
|
|
|
|
func open_door():
|
|
open = true
|
|
|
|
func close_door():
|
|
open = false
|