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19
player.gd
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19
player.gd
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extends RigidBody2D
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class_name Player
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var id : int = 0
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var score : int = 0
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var scorecard : Scorecard
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@export var start_speed = 100
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@export var animated_sprite : AnimatedSprite2D
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func _ready() -> void:
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var frame : int = randi_range(0, animated_sprite.sprite_frames.get_frame_count("default")-1)
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var direction : Vector2 = Vector2 (randf_range(-1,1), randf_range(-1,1))
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apply_force( direction.normalized() * start_speed)
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#animated_sprite.frame = frame
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func setup():
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animated_sprite.frame = id
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