ima just use usernames for now

This commit is contained in:
Tabby 2025-04-21 23:01:09 +10:00
parent ce2c867603
commit 3bf7d42458
3 changed files with 28 additions and 9 deletions

View file

@ -1,14 +1,20 @@
[gd_resource type="Resource" script_class="Save" load_steps=4 format=3 uid="uid://domukcgxqbc77"]
[gd_resource type="Resource" script_class="Save" load_steps=5 format=3]
[ext_resource type="Script" uid="uid://dgn8nnp7mtgdm" path="res://twitch/player_data.gd" id="1"]
[ext_resource type="Script" uid="uid://dx5cdskh1njoa" path="res://twitch/saveFile.gd" id="2"]
[ext_resource type="Script" path="res://twitch/player_data.gd" id="1"]
[ext_resource type="Script" path="res://twitch/saveFile.gd" id="2"]
[sub_resource type="Resource" id="Resource_hxy0q"]
script = ExtResource("1")
money = 205
money = 70
user_id = "144628425"
username = "tabbyCatNya"
[sub_resource type="Resource" id="Resource_yphdo"]
script = ExtResource("1")
money = 155
user_id = "144628425"
username = "TwitchPlaysReverseJenga"
[resource]
script = ExtResource("2")
player_database = Array[ExtResource("1")]([SubResource("Resource_hxy0q")])
player_database = Array[ExtResource("1")]([SubResource("Resource_hxy0q"), SubResource("Resource_yphdo")])

View file

@ -53,6 +53,7 @@ radius = 3.0
[node name="Game" type="Node2D" node_paths=PackedStringArray("player_spawns_nodes", "starting_shine_nodes", "shine_nodes", "scorecard_container", "elim_timer_label", "game_timer_label", "chime_player", "music_player", "win_player", "flyover_player", "intro_player", "start_button", "user_cards", "instructions")]
script = ExtResource("1_feb5d")
autoplay_mode = true
max_shinies = 100
player_spawns_nodes = NodePath("PlayerSpawns")
starting_shine_nodes = NodePath("StartingShineLocations")

View file

@ -4,12 +4,15 @@ var save : Save
var save_path : String = "C:\\Users\\Tabby\\Documents\\Godot\\Projects\\shine-runners-test\\data\\save.tres"
var game_node : Node2D
var current_winner : int = -1
var web_request : HTTPRequest
func _ready() -> void:
VerySimpleTwitch.get_token_and_login_chat()
VerySimpleTwitch.chat_message_received.connect(handle_message)
game_node = get_node("/root/Game")
get_user_id("tabbyCatNya")
web_request = HTTPRequest.new()
web_request.request_completed.connect(_on_user_id_received)
#test_save()
func _process(delta: float) -> void:
@ -17,10 +20,12 @@ func _process(delta: float) -> void:
func handle_message(chatter: VSTChatter):
print("Message received from %s: %s" % [chatter.tags.display_name, chatter.message])
print(chatter.tags.user_id)
#print(get_user_id(chatter.tags.display_name))
#get_user_id(chatter.tags.display_name)
var found_player : bool = false
for player in save.player_database:
if(chatter.tags.user_id == player.user_id):
#if(chatter.tags.user_id == player.user_id): #TODO make it user id based
if(chatter.tags.display_name == player.username):
found_player = true
print("found " + player.username)
# do whatever we want for a found player
@ -126,4 +131,11 @@ func test_save():
#print(response.body)
func get_user_id(username : String):
pass
var headers = ["'Client-Id: ' : "+ VSTAPI._client_id, "'Authorization': 'Bearer '" + VSTAPI._user.token,"'Content-Type': 'application/json'"]
web_request.request("https://api.twitch.tv/helix/users?" + username,headers)
func _on_user_id_received(result, response_code, headers, body):
print("i exist?")
var json = JSON.parse_string(body.get_string_from_utf8())
print(response_code)