ima just use usernames for now
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ce2c867603
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3 changed files with 28 additions and 9 deletions
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@ -1,14 +1,20 @@
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[gd_resource type="Resource" script_class="Save" load_steps=4 format=3 uid="uid://domukcgxqbc77"]
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[gd_resource type="Resource" script_class="Save" load_steps=5 format=3]
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[ext_resource type="Script" uid="uid://dgn8nnp7mtgdm" path="res://twitch/player_data.gd" id="1"]
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[ext_resource type="Script" uid="uid://dx5cdskh1njoa" path="res://twitch/saveFile.gd" id="2"]
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[ext_resource type="Script" path="res://twitch/player_data.gd" id="1"]
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[ext_resource type="Script" path="res://twitch/saveFile.gd" id="2"]
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[sub_resource type="Resource" id="Resource_hxy0q"]
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script = ExtResource("1")
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money = 205
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money = 70
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user_id = "144628425"
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username = "tabbyCatNya"
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[sub_resource type="Resource" id="Resource_yphdo"]
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script = ExtResource("1")
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money = 155
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user_id = "144628425"
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username = "TwitchPlaysReverseJenga"
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[resource]
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script = ExtResource("2")
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player_database = Array[ExtResource("1")]([SubResource("Resource_hxy0q")])
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player_database = Array[ExtResource("1")]([SubResource("Resource_hxy0q"), SubResource("Resource_yphdo")])
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@ -53,6 +53,7 @@ radius = 3.0
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[node name="Game" type="Node2D" node_paths=PackedStringArray("player_spawns_nodes", "starting_shine_nodes", "shine_nodes", "scorecard_container", "elim_timer_label", "game_timer_label", "chime_player", "music_player", "win_player", "flyover_player", "intro_player", "start_button", "user_cards", "instructions")]
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script = ExtResource("1_feb5d")
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autoplay_mode = true
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max_shinies = 100
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player_spawns_nodes = NodePath("PlayerSpawns")
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starting_shine_nodes = NodePath("StartingShineLocations")
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20
twitch.gd
20
twitch.gd
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@ -4,12 +4,15 @@ var save : Save
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var save_path : String = "C:\\Users\\Tabby\\Documents\\Godot\\Projects\\shine-runners-test\\data\\save.tres"
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var game_node : Node2D
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var current_winner : int = -1
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var web_request : HTTPRequest
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func _ready() -> void:
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VerySimpleTwitch.get_token_and_login_chat()
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VerySimpleTwitch.chat_message_received.connect(handle_message)
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game_node = get_node("/root/Game")
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get_user_id("tabbyCatNya")
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web_request = HTTPRequest.new()
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web_request.request_completed.connect(_on_user_id_received)
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#test_save()
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func _process(delta: float) -> void:
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@ -17,10 +20,12 @@ func _process(delta: float) -> void:
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func handle_message(chatter: VSTChatter):
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print("Message received from %s: %s" % [chatter.tags.display_name, chatter.message])
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print(chatter.tags.user_id)
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#print(get_user_id(chatter.tags.display_name))
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#get_user_id(chatter.tags.display_name)
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var found_player : bool = false
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for player in save.player_database:
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if(chatter.tags.user_id == player.user_id):
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#if(chatter.tags.user_id == player.user_id): #TODO make it user id based
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if(chatter.tags.display_name == player.username):
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found_player = true
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print("found " + player.username)
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# do whatever we want for a found player
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@ -126,4 +131,11 @@ func test_save():
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#print(response.body)
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func get_user_id(username : String):
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pass
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var headers = ["'Client-Id: ' : "+ VSTAPI._client_id, "'Authorization': 'Bearer '" + VSTAPI._user.token,"'Content-Type': 'application/json'"]
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web_request.request("https://api.twitch.tv/helix/users?" + username,headers)
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func _on_user_id_received(result, response_code, headers, body):
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print("i exist?")
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var json = JSON.parse_string(body.get_string_from_utf8())
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print(response_code)
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