very cool

This commit is contained in:
Tabby 2025-04-20 17:31:40 +10:00
parent 0f67687c55
commit c7bda26eed
12 changed files with 172 additions and 16 deletions

View file

@ -1,9 +1,11 @@
extends Node2D
class_name GM
@export var shyguy_mode : bool
@export var max_shinies : int = 9
var player_spawns : Array[Node]
var starting_shine_spawns : Array[Node]
var shine_spawns : Array[Node]
static var shine_spawns : Array[Node]
var players : Array[Player]
@export_group("Node References")
@ -13,9 +15,14 @@ var players : Array[Player]
@export var scorecard_container : VBoxContainer
@export var elim_timer_label : Label
@export var game_timer_label : Label
@export var chime_player : AudioStreamPlayer
var game_timer : float = 0
var elim_timer : float = 60
var shiny_spawn_timer : float = 5
var shiny_count : int = 4
var play_next_chime : float = 5
func _ready() -> void:
player_spawns = player_spawns_nodes.get_children()
@ -47,13 +54,47 @@ func spawnPlayer(id : int):
func spawn_shinies():
for i in range(4):
var shiny = load("res://shiny.tscn").instantiate()
shiny.position = shine_spawns[i].position
shiny.position = starting_shine_spawns[i].position
add_child(shiny)
func spawn_new_shiny():
var shiny = load("res://shiny.tscn").instantiate()
var ranPos = randi_range(0,shine_spawns.size()-1)
shiny.position = shine_spawns[ranPos].position
shiny_spawn_timer = 5
shiny_count += 1
add_child(shiny)
func _process(delta: float) -> void:
elim_timer -= delta
game_timer += delta
shiny_spawn_timer -= delta
if(shiny_spawn_timer<=0 and shiny_count < max_shinies):
spawn_new_shiny()
if(elim_timer <= 0):
elim_players()
update_ui()
if elim_timer < play_next_chime:
if play_next_chime > 0:
play_next_chime -= 1
chime_player.play(0.9)
func elim_players():
var lowestScore : int = 10
var highestScore : int = 0
for player in players:
if player.score < lowestScore and player.alive:
lowestScore = player.score
if player.score > highestScore and player.alive:
highestScore = player.score
for player in players:
if player.score == lowestScore and player.alive and player.score != highestScore:
player.alive = false
elim_timer = 30
play_next_chime = 5
func update_ui():
elim_timer_label.text = format_time(elim_timer, false)