extends Control class_name Scorecard var score : int = 0 var id : int = 0 var alive : bool = true @export_group("Node References") @export var score_label : Label @export var sprite : AnimatedSprite2D @export var back : TextureRect @export var alive_texture : Texture @export var dead_texture : Texture @export var command_label : Label func _process(delta: float) -> void: command_label.text = "!bet ___ " + str(id) command_label.visible = Twitch.game_node.state == Twitch.game_node.State.prep if alive: back.texture = alive_texture score_label.text = str(score) sprite.frame = id else: back.texture = dead_texture