extends RigidBody2D class_name Player var id : int = 0 var score : int = 0 var scorecard : Scorecard @export var start_speed = 100 @export var animated_sprite : AnimatedSprite2D func _ready() -> void: var frame : int = randi_range(0, animated_sprite.sprite_frames.get_frame_count("default")-1) var direction : Vector2 = Vector2 (randf_range(-1,1), randf_range(-1,1)) apply_force( direction.normalized() * start_speed) #animated_sprite.frame = frame func setup(): animated_sprite.frame = id