From 42dd524e33446ff2fdba39a81c0cb86d43773e11 Mon Sep 17 00:00:00 2001 From: Clevetop Date: Tue, 30 Jul 2024 15:31:56 +1000 Subject: [PATCH] fixed image --- content/blog/godot-file-access-web.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/blog/godot-file-access-web.md b/content/blog/godot-file-access-web.md index 9ee51ba..1d73039 100644 --- a/content/blog/godot-file-access-web.md +++ b/content/blog/godot-file-access-web.md @@ -19,7 +19,7 @@ This singleton only works in web exports since it allows us to connect the engin - Pros: If you can do it in JS, you can almost certainly do it here - Cons: Godots inbuilt editor has basically no support for it so you'll be editing JS code without any error checking/IntelliSense unless you make it in another IDE -![A text string containing JavaScript Code](public/img/blogImages/jsCodeInString.png) +![A text string containing JavaScript Code](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/JsCodeInString.png?raw=true) ## Loading/Uploading Files Uploading files is by far more complicated and while I'm sure you could implement it from scratch with the bridge I opted to use the [FileAccessWeb addon by scrawach](https://godotengine.org/asset-library/asset/2118) as it is exactly what I needed for my project