From aefa0fdc1e763f8a86242c5dac24fd07278cf6c0 Mon Sep 17 00:00:00 2001 From: Tabby <41929769+tabby-cat-nya@users.noreply.github.com> Date: Mon, 16 Mar 2026 13:14:48 +0000 Subject: [PATCH] final update to github version --- content/blog/godot-file-access-web.md | 2 +- content/blog/pikmin-bloom.md | 6 +++--- content/blog/remove-steam-advertising.md | 12 +++++------ nuxt.config.ts | 3 ++- pages/index.vue | 20 +++++++++--------- pages/projects.vue | 18 ++++++++-------- public/img/blogImages/arcades-map.png | Bin 379469 -> 0 bytes .../JsCodeInString.png | Bin .../{ => pikmin-bloom}/PikminBluesky.png | Bin .../{ => pikmin-bloom}/PikminCocoa.png | Bin .../{ => pikmin-bloom}/PikminSpreadsheet.jpg | Bin public/img/{ => projects}/adventofcode.png | Bin public/img/{ => projects}/artfight.png | Bin public/img/{ => projects}/bunkerVEarly.png | Bin public/img/{ => projects}/doodleJump.png | Bin public/img/{ => projects}/fabcatAlpha.png | Bin public/img/{ => projects}/lunar.png | Bin public/img/{ => projects}/newProject.png | Bin public/img/{ => projects}/pounce.png | Bin public/img/{ => projects}/racer.png | Bin public/img/{ => projects}/shine.png | Bin public/img/{ => projects}/snakeVEarly.png | Bin public/img/{ => projects}/stingray.png | Bin public/img/{ => projects}/tinyweb.png | Bin public/img/{ => projects}/wanderstep.png | Bin public/img/{ => socials}/backlogged.png | Bin public/img/{ => socials}/bluesky.png | Bin public/img/{ => socials}/fedi.svg | 0 public/img/socials/forgejoLogo.png | Bin 0 -> 14324 bytes public/img/{ => socials}/furry.png | Bin public/img/{ => socials}/github.svg | 0 public/img/{ => socials}/itch-io.svg | 0 public/img/{ => socials}/linkedin.svg | 0 public/img/{ => socials}/oldweb.png | Bin public/img/{ => socials}/portfolio.png | Bin public/img/{ => socials}/steam.svg | 0 36 files changed, 31 insertions(+), 30 deletions(-) delete mode 100644 public/img/blogImages/arcades-map.png rename public/img/blogImages/{ => godot-file-access-web}/JsCodeInString.png (100%) rename public/img/blogImages/{ => pikmin-bloom}/PikminBluesky.png (100%) rename public/img/blogImages/{ => pikmin-bloom}/PikminCocoa.png (100%) rename public/img/blogImages/{ => pikmin-bloom}/PikminSpreadsheet.jpg (100%) rename public/img/{ => projects}/adventofcode.png (100%) rename public/img/{ => projects}/artfight.png (100%) rename public/img/{ => projects}/bunkerVEarly.png (100%) rename public/img/{ => projects}/doodleJump.png (100%) rename public/img/{ => projects}/fabcatAlpha.png (100%) rename public/img/{ => projects}/lunar.png (100%) rename public/img/{ => projects}/newProject.png (100%) rename public/img/{ => projects}/pounce.png (100%) rename public/img/{ => projects}/racer.png (100%) rename public/img/{ => projects}/shine.png (100%) rename public/img/{ => projects}/snakeVEarly.png (100%) rename public/img/{ => projects}/stingray.png (100%) rename public/img/{ => projects}/tinyweb.png (100%) rename public/img/{ => projects}/wanderstep.png (100%) rename public/img/{ => socials}/backlogged.png (100%) rename public/img/{ => socials}/bluesky.png (100%) rename public/img/{ => socials}/fedi.svg (100%) create mode 100644 public/img/socials/forgejoLogo.png rename public/img/{ => socials}/furry.png (100%) rename public/img/{ => socials}/github.svg (100%) rename public/img/{ => socials}/itch-io.svg (100%) rename public/img/{ => socials}/linkedin.svg (100%) rename public/img/{ => socials}/oldweb.png (100%) rename public/img/{ => socials}/portfolio.png (100%) rename public/img/{ => socials}/steam.svg (100%) diff --git a/content/blog/godot-file-access-web.md b/content/blog/godot-file-access-web.md index 1d73039..b7754b0 100644 --- a/content/blog/godot-file-access-web.md +++ b/content/blog/godot-file-access-web.md @@ -19,7 +19,7 @@ This singleton only works in web exports since it allows us to connect the engin - Pros: If you can do it in JS, you can almost certainly do it here - Cons: Godots inbuilt editor has basically no support for it so you'll be editing JS code without any error checking/IntelliSense unless you make it in another IDE -![A text string containing JavaScript Code](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/JsCodeInString.png?raw=true) +![A text string containing JavaScript Code](/img/blogImages/godot-file-access-web/JsCodeInString.png) ## Loading/Uploading Files Uploading files is by far more complicated and while I'm sure you could implement it from scratch with the bridge I opted to use the [FileAccessWeb addon by scrawach](https://godotengine.org/asset-library/asset/2118) as it is exactly what I needed for my project diff --git a/content/blog/pikmin-bloom.md b/content/blog/pikmin-bloom.md index 99ad28c..c5d4451 100644 --- a/content/blog/pikmin-bloom.md +++ b/content/blog/pikmin-bloom.md @@ -13,16 +13,16 @@ Pikmin Bloom is a location based game made by Niantic, heard of Pokemon Go? It's I started playing in mid December, A few days before heading down to the country to spend Christmas with my family, and hoped that the game would be a nice little motivation to spend time outside and go on walks. During the time I spent in the country this worked great, and at the start of January I made it a goal to try and get 12000 event points for the *Blue Choclateir Dress* and track my progress throughout the month. -![A screenshot of my spreadsheet for tracking my stats in Pikmin Bloom](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/PikminSpreadsheet.jpg?raw=true) +![A screenshot of my spreadsheet for tracking my stats in Pikmin Bloom](/img/blogImages/pikmin-bloom/PikminSpreadsheet.jpg) Within the first couple weeks, I was well on my way and had gathered some interesting information about how the game seemed to distribute rewards - One of the games mechanics is *mushrooms*. These are points of interest that appear on the map and players must work together to destroy them. Usually they would provide a reward relevant to the color of the mushroom but the monthly *event mushrooms* instead provide a mystery box. From the data I had collected, I found that providing a higher contribution to a mushroom battle compared to your peers resulted in a statistically better chance at receiving a higher quality mystery box that could contain better rewards - and most importantly for my objectives - **more event points**! -![Some of my findings from the pikmin bloom stats showing the above discovery](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/PikminBluesky.png?raw=true) +![Some of my findings from the pikmin bloom stats showing the above discovery](/img/blogImages/pikmin-bloom/PikminBluesky.png) This was very good news as I had already found that the event mushrooms were the single biggest source of event points in the game, so it was important to use all 3 attacks effectively to provide the best chances of receiving the event points that were needed. Especially since I figured out at the start of the month that I would need approximately 429 event points per day in order to reach my goal of 12000 by the end of the (28 day) month. -![A table showing my cocoa earnigns over the first 11 days of the challenge](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/PikminCocoa.png?raw=true) +![A table showing my cocoa earnigns over the first 11 days of the challenge](/img/blogImages/pikmin-bloom/PikminCocoa.png) For the first couple weeks I was able to maintain the required average but then the strategy unfortunately fell apart when I returned to Sydney. While I was in the country, I had been logging on a few times a day when I had a bit of downtime to send my Pikmin off to battle mushrooms in a largely uncontested area. When I returned to the city, this was no longer the case and suddenly the game changed from a relaxing way to fill downtime to a frustrating search for mushrooms to attack. diff --git a/content/blog/remove-steam-advertising.md b/content/blog/remove-steam-advertising.md index 8d8e14b..c7ca6c9 100644 --- a/content/blog/remove-steam-advertising.md +++ b/content/blog/remove-steam-advertising.md @@ -12,30 +12,30 @@ hidden: false By default, the steam client has a number of ways to push you towards buying new games, not exactly a surprise since they are primarily a videogame storefront and distributor, however the adverting can still get annoying when all you want to do is play the games you already have. I've made this post to be a summary of all the ways you can reduce and/or eliminate steam promotional material. ### The Promotions Popup -![promotions-popup.png](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/steam-adverts/promotions-popup.png?raw=true){style="width: 25vw;"} +![promotions-popup.png](/img/blogImages/steam-adverts/promotions-popup.png){style="width: 25vw;"} You know that popup that appears everytime steam launches? You can switch it off! **Steam -> Settings -> Interface -> "Notify me about additions or changes to my games, new releases, and upcoming releases"** -![promotions-popup-fix.png](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/steam-adverts/promotions-popup-fix.png?raw=true){style="width: 50vw;"} +![promotions-popup-fix.png](/img/blogImages/steam-adverts/promotions-popup-fix.png){style="width: 50vw;"} ### Startup Location By default, steam opens to the store page, wouldn't it be more useful if it opened to your library? **Steam -> Settings -> Interface -> "Start Up Location" (Change to Library)** -![startup-location.png](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/steam-adverts/startup-location.png?raw=true){style="width: 50vw;"} +![startup-location.png](/img/blogImages/steam-adverts/startup-location.png){style="width: 50vw;"} ### What's New Promotions -![whatsnew-before-after.png](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/steam-adverts/whatsnew-before-after.png?raw=true){style="width: 50vw;"} +![whatsnew-before-after.png](/img/blogImages/steam-adverts/whatsnew-before-after.png){style="width: 50vw;"} At the top of the library there is a What's New panel that often shows alot of promotions - albeit from developers themselves rather than from steam but still, if you want to limit it to only patch notes theres a handy setting, However, it is worth noting this setting is quite senstive and will also affect patch notes with any mention of promotional material aswell as posts which are both non-promotional and non-patch notes (for example community update posts) **Library Tab -> What's New (Cog icon) -> "Only show product updates not other types of events and news"** -![whatsnew-fix.png](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/steam-adverts/whatsnew-fix.png?raw=true){style="width: 50vw;"} +![whatsnew-fix.png](/img/blogImages/steam-adverts/whatsnew-fix.png){style="width: 50vw;"} ### Emails Steam has many different categories of promotional emails, your preferences can be managed from: @@ -69,4 +69,4 @@ If you mostly only use steam as a game launcher and are not very interested in t **View -> Small Mode** -![small-mode.png](https://github.com/Clevertop/vue-website/blob/master/public/img/blogImages/steam-adverts/small-mode.png?raw=true){style="width: 25vw;"} \ No newline at end of file +![small-mode.png](/img/blogImages/steam-adverts/small-mode.png){style="width: 25vw;"} \ No newline at end of file diff --git a/nuxt.config.ts b/nuxt.config.ts index c8fd41b..e07e7aa 100644 --- a/nuxt.config.ts +++ b/nuxt.config.ts @@ -6,5 +6,6 @@ export default defineNuxtConfig({ modules: ["@nuxt/content", "@nuxt/image"], content: { documentDriven: false - } + }, + // ssr:true, }) diff --git a/pages/index.vue b/pages/index.vue index 1443eb6..6235577 100644 --- a/pages/index.vue +++ b/pages/index.vue @@ -26,7 +26,7 @@ var { data } = await useAsyncData('home', () => queryContent('blog').where({hidd
- +

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