2024-08-10 21:55:26 +10:00
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extends Node3D
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class_name Pedestal
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@export var placed_command : Node3D
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@export var has_command : bool = false
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@export var slot : Node3D
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2024-08-10 22:24:26 +10:00
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@export var mesh :MeshInstance3D
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2024-08-10 21:55:26 +10:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2024-08-10 22:24:26 +10:00
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2024-08-10 21:55:26 +10:00
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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2024-08-11 12:47:57 +10:00
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if(slot.get_child_count() == 0):
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placed_command = null
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has_command = false
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2024-08-10 21:55:26 +10:00
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pass
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