Update crosshair.png, crosshair.png.import, StartingRoom.tscn, and 7 more files

This commit is contained in:
Clevertop 2024-08-10 17:00:15 +10:00
parent cc3e77a595
commit 40e4281fd4
10 changed files with 283 additions and 278 deletions

BIN
Assets/crosshair.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1,001 B

View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://buafet16thf3p"
path="res://.godot/imported/crosshair.png-7bed3294e640fe9ca357247b0602b756.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/crosshair.png"
dest_files=["res://.godot/imported/crosshair.png-7bed3294e640fe9ca357247b0602b756.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

68
Levels/StartingRoom.tscn Normal file

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

46
Scripts/ChronoManager.gd Normal file
View file

@ -0,0 +1,46 @@
extends Node3D
# this is basically the level manager
signal broadcast(command : String)
@export_group("Variables")
@export var level_tick : float = 1 # how often to run a command
@export var level_time : float = 10 # the amoutn of time allowed for the level
@export var commands : Array[String]
@export_group("Node References")
@export var gui : Control
# Called when the node enters the scene tree for the first time.
func _ready():
while(commands.size() < level_time / level_tick): # prevent index out of bounds error
commands.append("")
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func set_command(position : int, command : String):
commands[position] = command
func start_room():
# open door
# start timers
# start running commands
#hide crosshair
pass
func reset_room():
# run if timer expires, resets puzzle
pass
func finish_room():
# called when player reaches exit
pass
func open_termimal():
gui.terminal_panel.visible = true
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
#display terminal ui
pass

View file

@ -2,6 +2,7 @@ extends CharacterBody3D
@export var camera : Camera3D
@export var mouse_sensitivity : float = 0.003 # TODO: this is sketchy check that its framerate independant pls
@export var raycast : RayCast3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
@ -28,6 +29,10 @@ func _physics_process(delta):
else:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
# interact with stuff
if Input.is_action_just_pressed("interact"):
print(raycast.)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("mov_left", "mov_right", "mov_up", "mov_down")

17
Scripts/gui.gd Normal file
View file

@ -0,0 +1,17 @@
extends Control
@export_group("Node References")
@export var terminal_panel : Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func close_terminal():
terminal_panel.visible = false
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED

79
gui.tscn Normal file
View file

@ -0,0 +1,79 @@
[gd_scene load_steps=4 format=3 uid="uid://bnlexkofp68gv"]
[ext_resource type="Script" path="res://Scripts/gui.gd" id="1_7s0l7"]
[ext_resource type="Texture2D" uid="uid://buafet16thf3p" path="res://Assets/crosshair.png" id="1_mpwvh"]
[sub_resource type="LabelSettings" id="LabelSettings_lrnc3"]
font_color = Color(1, 0, 0, 1)
[node name="Gui" type="Control" node_paths=PackedStringArray("terminal_panel")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_7s0l7")
terminal_panel = NodePath("Terminal")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 23.0
text = "Time: 10"
label_settings = SubResource("LabelSettings_lrnc3")
[node name="Crosshair" type="CenterContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="TextureRect" type="TextureRect" parent="Crosshair"]
modulate = Color(1, 1, 1, 0.486275)
custom_minimum_size = Vector2(10, 10)
layout_mode = 2
texture = ExtResource("1_mpwvh")
expand_mode = 1
[node name="Terminal" type="Control" parent="."]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="Terminal"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 200
theme_override_constants/margin_top = 75
theme_override_constants/margin_right = 200
theme_override_constants/margin_bottom = 75
[node name="PanelContainer" type="PanelContainer" parent="Terminal/MarginContainer"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Terminal/MarginContainer/PanelContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Terminal/MarginContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
text = "Terminal UI"
horizontal_alignment = 1
[node name="CloseButton" type="Button" parent="Terminal/MarginContainer/PanelContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
text = "X"
[connection signal="pressed" from="Terminal/MarginContainer/PanelContainer/CloseButton" to="." method="close_terminal"]

28
player.tscn Normal file
View file

@ -0,0 +1,28 @@
[gd_scene load_steps=4 format=3 uid="uid://d34smep2ukq7w"]
[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_tc5d2"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_5q2rg"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_a6eig"]
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("camera", "raycast")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.83982, 0)
script = ExtResource("1_tc5d2")
camera = NodePath("Camera3D")
mouse_sensitivity = null
raycast = NodePath("Camera3D/RayCast3D")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_5q2rg")
skeleton = NodePath("../..")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.621505, 0)
[node name="RayCast3D" type="RayCast3D" parent="Camera3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
target_position = Vector3(0, -4, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_a6eig")

View file

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="Chrono Chamber"
run/main_scene="res://Levels/TestZone.tscn"
run/main_scene="res://Levels/StartingRoom.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
@ -47,6 +47,11 @@ esc={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]