started work on door and other various

This commit is contained in:
Clevertop 2024-08-11 21:29:44 +10:00
parent de8bd57c62
commit 419ee45597
6 changed files with 45 additions and 4 deletions

View file

@ -7,6 +7,7 @@ signal tick(time : int)
@export_group("Variables")
@export var level_tick : float = 1 # how often to run a command
@export var level_time : float = 10 # the amoutn of time allowed for the level
@export var level_name : String = "Level X\nTest Room"
#reset these
var tick_timer : float = 0
@ -35,7 +36,7 @@ func _ready():
pedestals.append(temp)
for i in pedestals.size():
pedestals[i].mesh.mesh = pedestals[i].mesh.mesh.duplicate()
pass # Replace with function body.
gui.show_level_title(level_name)
# Called every frame. 'delta' is the elapsed time since the previous frame.
@ -80,6 +81,8 @@ func _process(delta):
gui.show_lose_screen("", fail_timer)
world_env.environment.background_color = Color.DIM_GRAY
fail_timer -= delta
if(Input.is_action_just_pressed("reset") and fail_timer < 1.95):
fail_timer = 0
if fail_timer < 0:
fail_timer = 2
reset_room()
@ -127,7 +130,7 @@ func reset_room():
room_started = false
current_tick = 0
failed = false
fail_timer = 3
fail_timer = 2
#reset pedestals
for i in pedestals.size():
@ -137,6 +140,10 @@ func reset_room():
# replace door
# put player back in start room
# reset timers
player.clear_effects()
gui.show_level_title(level_name)
pass
func finish_room():

View file

@ -99,6 +99,7 @@ func _physics_process(delta):
dash_time -= delta
var dash_direction = camera.global_position.direction_to(dash_node.global_position)
dash_direction.y = 0
dash_direction = dash_direction.normalized()
velocity = dash_direction * SPEED*350 * delta
elif dashing:
dashing = false

View file

@ -4,6 +4,10 @@ extends Control
@export var lose_panel : PanelContainer
@export var lose_label : Label
@export var reset_label : Label
@export var start_level : PanelContainer
@export var level_title : Label
var title_fade : float = 2.5
# Called when the node enters the scene tree for the first time.
func _ready():
@ -13,6 +17,8 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
title_fade -= delta
start_level.modulate.a = clamp(title_fade,0,1)
pass
func show_lose_screen(lose_text : String, reset_timer : float):
@ -24,3 +30,7 @@ func show_lose_screen(lose_text : String, reset_timer : float):
func hide_lose_screen():
lose_panel.visible = false
pass
func show_level_title(title : String):
level_title.text = title
title_fade = 2