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10 changed files with 156 additions and 20 deletions
30
Scripts/kill_block.gd
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30
Scripts/kill_block.gd
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@tool
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extends Area3D
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@export var size : Vector3 = Vector3(1,1,1):
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set(new_size):
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size = new_size
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mesh.mesh = mesh.mesh.duplicate()
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mesh.mesh.size = size
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collider.shape = collider.shape.duplicate()
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collider.shape.size = size
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@export var mesh : MeshInstance3D
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@export var collider : CollisionShape3D
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var kill = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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mesh = $MeshInstance3D
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collider = $CollisionShape3D
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mesh.mesh = mesh.mesh.duplicate()
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mesh.mesh.size = size
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collider.shape = collider.shape.duplicate()
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collider.shape.size = size
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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