playing around with gridmaps

This commit is contained in:
Clevertop 2024-08-10 16:00:46 +10:00
parent 7b32beeff6
commit b2cda89489
26 changed files with 650 additions and 20 deletions

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@ -1,5 +1,7 @@
extends CharacterBody3D extends CharacterBody3D
@export var camera : Camera3D
@export var mouse_sensitivity : float = 0.003 # TODO: this is sketchy check that its framerate independant pls
const SPEED = 5.0 const SPEED = 5.0
const JUMP_VELOCITY = 4.5 const JUMP_VELOCITY = 4.5
@ -7,6 +9,8 @@ const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidBody nodes. # Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _ready():
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _physics_process(delta): func _physics_process(delta):
# Add the gravity. # Add the gravity.
@ -14,12 +18,19 @@ func _physics_process(delta):
velocity.y -= gravity * delta velocity.y -= gravity * delta
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
#free the mouse for debugging
if Input.is_action_just_pressed("esc"):
if (Input.mouse_mode == Input.MOUSE_MODE_CAPTURED):
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") var input_dir = Input.get_vector("mov_left", "mov_right", "mov_up", "mov_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction: if direction:
velocity.x = direction.x * SPEED velocity.x = direction.x * SPEED
@ -29,3 +40,11 @@ func _physics_process(delta):
velocity.z = move_toward(velocity.z, 0, SPEED) velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide() move_and_slide()
func _input(event):
# camera control
if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
rotate_y(-event.relative.x * mouse_sensitivity)
camera.rotate_x(-event.relative.y * mouse_sensitivity)
camera.rotation.x = clampf(camera.rotation.x, -deg_to_rad(70), deg_to_rad(70))

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@ -1,12 +0,0 @@
extends Node3D
@export var camera : Camera3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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@ -4,3 +4,4 @@
- [ ] level deign - [ ] level deign
- [ ] level funciton - [ ] level funciton
- [ ] command functions - [ ] command functions
- [ ] test camera controls for framerate independance

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@ -14,3 +14,40 @@ config/name="Chrono Chamber"
run/main_scene="res://Levels/TestZone.tscn" run/main_scene="res://Levels/TestZone.tscn"
config/features=PackedStringArray("4.2", "Forward Plus") config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
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]
}
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}
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]
}
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"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
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"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
esc={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
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