ChronoChamber/Music/music_manager.gd
2025-07-08 15:06:09 +10:00

29 lines
696 B
GDScript

extends Node
@export var tracks : Array[AudioStream]
@export var player : AudioStreamPlayer
@export var timer : Timer
var last_played : int = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
#print(player.get_playback_position())
pass
func _on_audio_stream_player_finished() -> void:
var new_track : int
while new_track == last_played:
new_track = randi_range(0,tracks.size()-1)
player.stream = tracks[new_track]
last_played = new_track
timer.start(randf_range(5,15))
func _on_timer_timeout() -> void:
player.play()