Merge branch 'tabby-cooking'
This commit is contained in:
commit
3acd00540c
2 changed files with 53 additions and 16 deletions
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@ -2,8 +2,8 @@
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[resource]
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RichTextLabel/colors/default_color = Color(0, 0, 0, 1)
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RichTextLabel/font_sizes/bold_font_size = 30
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RichTextLabel/font_sizes/bold_italics_font_size = 30
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RichTextLabel/font_sizes/italics_font_size = 30
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RichTextLabel/font_sizes/mono_font_size = 30
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RichTextLabel/font_sizes/normal_font_size = 30
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RichTextLabel/font_sizes/bold_font_size = 40
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RichTextLabel/font_sizes/bold_italics_font_size = 40
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RichTextLabel/font_sizes/italics_font_size = 40
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RichTextLabel/font_sizes/mono_font_size = 40
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RichTextLabel/font_sizes/normal_font_size = 40
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@ -43,6 +43,7 @@ visible = false
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layout_mode = 1
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[node name="TextureRect2" parent="Slides/1/PanelContainer" index="0"]
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texture_filter = 2
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texture = ExtResource("3_ipheb")
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expand_mode = 3
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@ -54,6 +55,7 @@ visible = false
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layout_mode = 1
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[node name="TextureRect2" parent="Slides/2/PanelContainer" index="0"]
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texture_filter = 2
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texture = ExtResource("4_s3h6q")
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expand_mode = 3
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@ -65,6 +67,7 @@ visible = false
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layout_mode = 1
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[node name="TextureRect2" parent="Slides/3/PanelContainer" index="0"]
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texture_filter = 2
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texture = ExtResource("5_soan3")
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expand_mode = 3
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@ -76,6 +79,7 @@ visible = false
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layout_mode = 1
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[node name="TextureRect2" parent="Slides/4/PanelContainer" index="0"]
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texture_filter = 2
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texture = ExtResource("6_02god")
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expand_mode = 3
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@ -136,7 +140,9 @@ text = "Open source means that the original source code is freely available. Thi
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[ul]Redistributable
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Modifiable
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Collaborative
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Free forever!"
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Free forever![/ul]
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And of couse, that means that unlike some other engines... (ahem Unity) you'll never need to worry about surprise install fees!"
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[node name="Footer" parent="Slides/What is open source?" index="2"]
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visible = false
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@ -147,43 +153,74 @@ visible = false
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layout_mode = 1
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[node name="Header" parent="Slides/Games made in Godot" index="0"]
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title = "What has been made in Godot?"
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title = "Games made in Godot!"
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/Games made in Godot/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "In addition to our games, there are a number of other games that are being made, or have been made in godot. Heres some exampels:
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[ul] Buckshot Roulette
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Slay Spire 2
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Unrailed 2
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Dome Keeper
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PVKK [font_size=20]Planetenverteidigungskanonenkommandant[/font_size]
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[/ul]
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"
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[node name="Footer" parent="Slides/Games made in Godot" index="2"]
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text = "Things are coming along well~"
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text = "check out more at godotengine.org/showcase !"
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[node name="Benefits for game dev" parent="Slides" instance=ExtResource("3_o6pbq")]
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visible = false
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layout_mode = 1
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[node name="Header" parent="Slides/Benefits for game dev" index="0"]
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title = "Meowww!!!"
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subtitle = "This is the third slide"
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title = "Benefits for Game Developer"
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "[ul] True 2D and 3D rendering engines[/ul]
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[font_size=25]Doesnt do the weird 2D inside a 3D engine that unity does (unless you want it too of course)[/font_size]
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[ul] Supports Windows, Mac, Linux, Android and IOS
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Really good support for HTML web builds - great for uploading to itch.io
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Support for VR
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High Quality rendering
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"
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[node name="Footer" parent="Slides/Benefits for game dev" index="2"]
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text = "Things are coming along well~"
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[node name="What makes Godot different?" parent="Slides" instance=ExtResource("3_o6pbq")]
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visible = false
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layout_mode = 1
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[node name="Header" parent="Slides/What makes Godot different?" index="0"]
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title = "Meowww!!!"
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subtitle = "This is the third slide"
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title = "What makes godot different?"
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/What makes Godot different?/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "[ul] Built in code editor - includes autocomplete and inbuilt access to docs
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Choose to program in either gdscript or C#
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Animation editor allows for easy editing of keyframes and managing tracks
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Signals allow you to create events that other nodes in the game can subscribe to
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Robust UI layout system "
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[node name="Footer" parent="Slides/What makes Godot different?" index="2"]
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text = "Things are coming along well~"
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[node name="Limitations" parent="Slides" instance=ExtResource("3_o6pbq")]
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visible = false
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layout_mode = 1
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[node name="Header" parent="Slides/Limitations" index="0"]
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title = "Meowww!!!"
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subtitle = "This is the third slide"
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title = "Limitations"
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subtitle = "mrowww...."
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[node name="RichTextLabel" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "[ul] Due to the closed source nature of consoles, their exports templates cannot be included with the engine, or provided byt the godot foundation - You can still export to consoles but it requires more work, or using a porting service
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The default 3D graphics pipeline is much simpler compared to Unity's HDRP and Unreal engines default rendering but some developers have still made amazing graphics in godot!
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Due to being newer and not currenty widely used in the industry, the community is smaller "
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[node name="Footer" parent="Slides/Limitations" index="2"]
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visible = false
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text = "Things are coming along well~"
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[node name="Godot\'s killer features - File Size" parent="Slides" instance=ExtResource("3_o6pbq")]
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