cooking on main (dont get mad tom pls)
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parent
8c27477dfb
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2 changed files with 11 additions and 15 deletions
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@ -41,11 +41,13 @@ layout_mode = 2
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[node name="RichTextLabel" type="RichTextLabel" parent="ColorRect/MarginContainer/HBoxContainer"]
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[node name="RichTextLabel" type="RichTextLabel" parent="ColorRect/MarginContainer/HBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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size_flags_vertical = 4
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bbcode_enabled = true
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bbcode_enabled = true
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text = "[color=#E3266F]Game studios[/color] like Gamblify, GuaranApps, Kivano...
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text = "[color=#E3266F]Game studios[/color] like Gamblify, GuaranApps, Kivano...
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[color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode...
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[color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode...
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[color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]...
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[color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]...
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"
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"
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fit_content = true
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[node name="TextureRect" type="TextureRect" parent="ColorRect/MarginContainer/HBoxContainer"]
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[node name="TextureRect" type="TextureRect" parent="ColorRect/MarginContainer/HBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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@ -113,11 +113,9 @@ title = "What is Godot?"
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subtitle = ""
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/What is Godot?/ColorRect/MarginContainer/HBoxContainer" index="0"]
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[node name="RichTextLabel" parent="Slides/What is Godot?/ColorRect/MarginContainer/HBoxContainer" index="0"]
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size_flags_vertical = 4
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text = "It is an [u][b]open source[/b][/u] game engine.
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text = "It is an [u][b]open source[/b][/u] game engine.
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But wait... what does open source mean?"
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But wait... what does open source mean?"
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fit_content = true
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[node name="TextureRect" parent="Slides/What is Godot?/ColorRect/MarginContainer/HBoxContainer" index="1"]
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[node name="TextureRect" parent="Slides/What is Godot?/ColorRect/MarginContainer/HBoxContainer" index="1"]
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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@ -139,9 +137,7 @@ title = "What is Godot?"
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subtitle = ""
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="0"]
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[node name="RichTextLabel" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="0"]
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size_flags_vertical = 4
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text = "[center] [font_size=150]I'm so glad you asked!"
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text = "[center] [font_size=150]I'm so glad you asked!"
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fit_content = true
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[node name="TextureRect" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="1"]
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[node name="TextureRect" parent="Slides/Glad You Asked!/ColorRect/MarginContainer/HBoxContainer" index="1"]
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visible = false
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visible = false
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@ -159,7 +155,6 @@ title = "What is open source software?"
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subtitle = ""
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subtitle = ""
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[node name="RichTextLabel" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="0"]
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[node name="RichTextLabel" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="0"]
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size_flags_vertical = 4
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text = "Open source means that the original source code is freely available. This means that the engine is:
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text = "Open source means that the original source code is freely available. This means that the engine is:
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[ul]Redistributable
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[ul]Redistributable
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Modifiable
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Modifiable
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@ -167,7 +162,6 @@ Collaborative
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Free forever![/ul]
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Free forever![/ul]
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And of couse, that means that unlike some other engines... (ahem Unity) you'll never need to worry about surprise install fees!"
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And of couse, that means that unlike some other engines... (ahem Unity) you'll never need to worry about surprise install fees!"
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fit_content = true
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[node name="ImageGallery" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="1" instance=ExtResource("9_ps7ws")]
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[node name="ImageGallery" parent="Slides/What is open source?/ColorRect/MarginContainer/HBoxContainer" index="1" instance=ExtResource("9_ps7ws")]
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layout_mode = 2
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layout_mode = 2
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@ -221,7 +215,7 @@ subtitle = ""
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[node name="RichTextLabel" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="0"]
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[node name="RichTextLabel" parent="Slides/Benefits for game dev/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "[ul] True 2D and 3D rendering engines[/ul]
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text = "[ul] True 2D and 3D rendering engines[/ul]
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[font_size=25]Doesnt do the weird 2D inside a 3D engine that unity does (unless you want it too of course)[/font_size]
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[font_size=25]Doesnt do the weird 2D inside a 3D engine that unity does (unless you want it to of course)[/font_size]
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[ul] Supports Windows, Mac, Linux, Android and IOS
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[ul] Supports Windows, Mac, Linux, Android and IOS
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Really good support for HTML web builds - great for uploading to itch.io
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Really good support for HTML web builds - great for uploading to itch.io
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Support for VR
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Support for VR
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@ -278,7 +272,10 @@ subtitle = "mrowww...."
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[node name="RichTextLabel" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="0"]
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[node name="RichTextLabel" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="0"]
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text = "[ul] Due to the closed source nature of consoles, their exports templates cannot be included with the engine, or provided byt the godot foundation - You can still export to consoles but it requires more work, or using a porting service
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text = "[ul] Due to the closed source nature of consoles, their exports templates cannot be included with the engine, or provided byt the godot foundation - You can still export to consoles but it requires more work, or using a porting service
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The default 3D graphics pipeline is much simpler compared to Unity's HDRP and Unreal engines default rendering but some developers have still made amazing graphics in godot!
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The default 3D graphics pipeline is much simpler compared to Unity's HDRP and Unreal engines default rendering but some developers have still made amazing graphics in godot!
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Due to being newer and not currenty widely used in the industry, the community is smaller "
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Due to being newer and not currenty widely used in the industry, the community is smaller.
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[/ul]
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[font_size=50]Let's talk about Godot's killer features!"
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[node name="TextureRect" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="1"]
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[node name="TextureRect" parent="Slides/Limitations/ColorRect/MarginContainer/HBoxContainer" index="1"]
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texture = ExtResource("26_7we82")
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texture = ExtResource("26_7we82")
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@ -313,11 +310,9 @@ title = "Godot's killer features"
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subtitle = "Low system requirements"
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subtitle = "Low system requirements"
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[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Lower system requirements/ColorRect/MarginContainer/HBoxContainer" index="0"]
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[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Lower system requirements/ColorRect/MarginContainer/HBoxContainer" index="0"]
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size_flags_vertical = 4
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text = "Godot is very lightweight and runs on all kinds of devices, you dont need a gaming PC to make games in Godot unless you are working on huge scenes with lots of complex content!
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text = "Godot is very lightweight and runs on all kinds of devices, you dont need a gaming PC to make games in Godot unless you are working on huge scenes with lots of complex content!
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Pictured proof: Ethan's garbage laptop running Godot easily."
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Pictured proof: Ethan's garbage laptop running Godot easily."
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fit_content = true
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[node name="TextureRect" parent="Slides/Godot\'s killer features - Lower system requirements/ColorRect/MarginContainer/HBoxContainer" index="1"]
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[node name="TextureRect" parent="Slides/Godot\'s killer features - Lower system requirements/ColorRect/MarginContainer/HBoxContainer" index="1"]
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texture = ExtResource("30_vu55w")
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texture = ExtResource("30_vu55w")
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@ -327,6 +322,7 @@ visible = false
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text = "Things are coming along well~"
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text = "Things are coming along well~"
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[node name="Godot\'s killer features - Easy export for HTML" parent="Slides" instance=ExtResource("3_o6pbq")]
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[node name="Godot\'s killer features - Easy export for HTML" parent="Slides" instance=ExtResource("3_o6pbq")]
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visible = false
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layout_mode = 1
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layout_mode = 1
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[node name="Header" parent="Slides/Godot\'s killer features - Easy export for HTML" index="0"]
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[node name="Header" parent="Slides/Godot\'s killer features - Easy export for HTML" index="0"]
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@ -334,12 +330,10 @@ title = "Godot's killer features"
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subtitle = "HTML Exports"
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subtitle = "HTML Exports"
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[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Easy export for HTML/ColorRect/MarginContainer/HBoxContainer" index="0"]
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[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Easy export for HTML/ColorRect/MarginContainer/HBoxContainer" index="0"]
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size_flags_vertical = 4
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text = "Unlike Unity, Godots HTML exports are small and performant.
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text = "Unlike Unity, Godots HTML exports are small and performant.
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This makes a perfect way to quickly show off your games without downloads, making it much easier for people to try out your game!
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This makes a perfect way to quickly show off your games without downloads, making it much easier for people to try out your game!
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"
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"
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fit_content = true
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[node name="TextureRect" parent="Slides/Godot\'s killer features - Easy export for HTML/ColorRect/MarginContainer/HBoxContainer" index="1"]
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[node name="TextureRect" parent="Slides/Godot\'s killer features - Easy export for HTML/ColorRect/MarginContainer/HBoxContainer" index="1"]
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custom_minimum_size = Vector2(1000, 8.8)
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custom_minimum_size = Vector2(1000, 8.8)
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@ -360,13 +354,11 @@ title = "Godot's killer features"
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subtitle = "Asset Library"
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subtitle = "Asset Library"
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[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Asset Library/ColorRect/MarginContainer/HBoxContainer" index="0"]
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[node name="RichTextLabel" parent="Slides/Godot\'s killer features - Asset Library/ColorRect/MarginContainer/HBoxContainer" index="0"]
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size_flags_vertical = 4
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text = "The Godot Engine also includes an extensive library of free and open source assets available straight from the editor. Some we've used previously include:
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text = "The Godot Engine also includes an extensive library of free and open source assets available straight from the editor. Some we've used previously include:
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[ul] Simple FPS Controller (For first person games)
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[ul] Simple FPS Controller (For first person games)
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MultiplayerInput (For handling inputs from multiple controllers)
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MultiplayerInput (For handling inputs from multiple controllers)
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GodotSteam - A Godot wrapper for the Steamworks API, including the ability to include Peer to Peer online multiplayer!
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GodotSteam - A Godot wrapper for the Steamworks API, including the ability to include Peer to Peer online multiplayer!
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Dialogic (Dialogue manager for games)"
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Dialogic (Dialogue manager for games)"
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fit_content = true
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[node name="TextureRect" parent="Slides/Godot\'s killer features - Asset Library/ColorRect/MarginContainer/HBoxContainer" index="1"]
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[node name="TextureRect" parent="Slides/Godot\'s killer features - Asset Library/ColorRect/MarginContainer/HBoxContainer" index="1"]
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texture = ExtResource("31_av5pq")
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texture = ExtResource("31_av5pq")
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@ -376,7 +368,6 @@ visible = false
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text = "Things are coming along well~"
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text = "Things are coming along well~"
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[node name="Godot\'s killer features - Open Source (again)" parent="Slides" instance=ExtResource("3_o6pbq")]
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[node name="Godot\'s killer features - Open Source (again)" parent="Slides" instance=ExtResource("3_o6pbq")]
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visible = false
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layout_mode = 1
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layout_mode = 1
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[node name="Header" parent="Slides/Godot\'s killer features - Open Source (again)" index="0"]
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[node name="Header" parent="Slides/Godot\'s killer features - Open Source (again)" index="0"]
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@ -392,6 +383,9 @@ That means:
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No cut of your earnings go to godot
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No cut of your earnings go to godot
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Anyone can contribute to improve the engine "
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Anyone can contribute to improve the engine "
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[node name="TextureRect" parent="Slides/Godot\'s killer features - Open Source (again)/ColorRect/MarginContainer/HBoxContainer" index="1"]
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texture_filter = 2
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[node name="Footer" parent="Slides/Godot\'s killer features - Open Source (again)" index="2"]
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[node name="Footer" parent="Slides/Godot\'s killer features - Open Source (again)" index="2"]
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visible = false
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visible = false
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text = "Things are coming along well~"
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text = "Things are coming along well~"
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