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# GoSlides
A Simple presentation tool made in Godot 4, currently very much WIP. We need to do a bit of work on the slide adding workflow to make it play nicer with version control systems
Based on Godot Power Pitch made for Godot 3: https://github.com/GDQuest/godot-power-pitch

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[resource] [resource]
RichTextLabel/colors/default_color = Color(0, 0, 0, 1) RichTextLabel/colors/default_color = Color(0, 0, 0, 1)
RichTextLabel/font_sizes/bold_font_size = 40 RichTextLabel/font_sizes/bold_font_size = 30
RichTextLabel/font_sizes/bold_italics_font_size = 40 RichTextLabel/font_sizes/bold_italics_font_size = 30
RichTextLabel/font_sizes/italics_font_size = 40 RichTextLabel/font_sizes/italics_font_size = 30
RichTextLabel/font_sizes/mono_font_size = 40 RichTextLabel/font_sizes/mono_font_size = 30
RichTextLabel/font_sizes/normal_font_size = 40 RichTextLabel/font_sizes/normal_font_size = 30

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@ -43,29 +43,8 @@ fullscreen={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
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"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"

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@ -1,21 +0,0 @@
extends CharacterBody2D
@export var SPEED = 100.0
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
func _physics_process(_delta: float) -> void:
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Vector2(Input.get_axis("left", "right"), Input.get_axis("up", "down"))
if direction:
velocity = direction * SPEED
if direction.x != 0:
animated_sprite_2d.flip_h = direction.x >= 0
animated_sprite_2d.play("default")
else:
animated_sprite_2d.play("idle")
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.y = move_toward(velocity.y, 0, SPEED)
move_and_slide()

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@ -1,43 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://cap8s1gpqsueq"]
[ext_resource type="Script" path="res://rug_player.gd" id="1_cloox"]
[ext_resource type="Texture2D" uid="uid://qsccmmha7be6" path="res://tile000.png" id="2_5uvqy"]
[ext_resource type="Texture2D" uid="uid://dcu1je46mxhk8" path="res://tile001.png" id="3_mquon"]
[sub_resource type="CircleShape2D" id="CircleShape2D_kwcsl"]
[sub_resource type="SpriteFrames" id="SpriteFrames_ol8gj"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_mquon")
}, {
"duration": 1.0,
"texture": ExtResource("2_5uvqy")
}],
"loop": true,
"name": &"default",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_5uvqy")
}],
"loop": true,
"name": &"idle",
"speed": 24.0
}]
[node name="RugPlayer" type="CharacterBody2D"]
scale = Vector2(10, 10)
motion_mode = 1
script = ExtResource("1_cloox")
SPEED = 300.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_kwcsl")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_ol8gj")
autoplay = "idle"
frame_progress = 0.80536

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@ -11,8 +11,6 @@ font_size = 60
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_top = -4.0
offset_bottom = 4.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme = ExtResource("1_gi6yp") theme = ExtResource("1_gi6yp")

View file

@ -41,13 +41,11 @@ layout_mode = 2
[node name="RichTextLabel" type="RichTextLabel" parent="ColorRect/MarginContainer/HBoxContainer"] [node name="RichTextLabel" type="RichTextLabel" parent="ColorRect/MarginContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 4
bbcode_enabled = true bbcode_enabled = true
text = "[color=#E3266F]Game studios[/color] like Gamblify, GuaranApps, Kivano... text = "[color=#E3266F]Game studios[/color] like Gamblify, GuaranApps, Kivano...
[color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode... [color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode...
[color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]... [color=#02E180]Content creators[/color] like Heartbeast, GamesFromScratch, [i]GDQuest[/i]...
" "
fit_content = true
[node name="TextureRect" type="TextureRect" parent="ColorRect/MarginContainer/HBoxContainer"] [node name="TextureRect" type="TextureRect" parent="ColorRect/MarginContainer/HBoxContainer"]
layout_mode = 2 layout_mode = 2

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@ -27,7 +27,7 @@ alignment = 1
[node name="RichTextLabel" type="RichTextLabel" parent="PanelContainer/VBoxContainer"] [node name="RichTextLabel" type="RichTextLabel" parent="PanelContainer/VBoxContainer"]
layout_mode = 2 layout_mode = 2
bbcode_enabled = true bbcode_enabled = true
text = "[wave amp=50.0 freq=5.0 connected=1][center][font_size=160][color=#FFFFFF]Godot: The new kid on the block![/color][/font_size][/center][/wave]" text = "[wave amp=50.0 freq=5.0 connected=1][center][font_size=160][color=#FFFFFF]The Awesome Godot Presentation!!![/color][/font_size][/center][/wave]"
fit_content = true fit_content = true
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[ext_resource type="Texture2D" uid="uid://cn0cen48gp28p" path="res://images/logo_large_color_light.png" id="9_sk8pf"] [ext_resource type="VideoStream" path="res://Cat-has-the-softest_-sweetest-little-meow.ogv" id="6_icktr"]
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[ext_resource type="Texture2D" uid="uid://bhd32musaym3c" path="res://images/docs.png" id="24_42sc6"]
[ext_resource type="Texture2D" uid="uid://dsh82igoxdpgf" path="res://images/signals.webp" id="25_34hna"]
[ext_resource type="Texture2D" uid="uid://bxto2xi1aqb0i" path="res://images/ps5.webp" id="26_7we82"]
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[ext_resource type="Texture2D" uid="uid://bopapcw2ftt6y" path="res://IMG_6643.jpg" id="30_vu55w"]
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[ext_resource type="Texture2D" uid="uid://monxg3k1fm3o" path="res://Screenshot 2024-09-27 190253.jpg" id="31_lp72j"]
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font_color = Color(1, 0, 0, 1) font_color = Color(1, 0, 0, 1)
@ -41,7 +24,7 @@ font_color = Color(1, 0, 0, 1)
[node name="Presentation" type="Node" node_paths=PackedStringArray("slides_node", "exit_bar")] [node name="Presentation" type="Node" node_paths=PackedStringArray("slides_node", "exit_bar")]
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slides_node = NodePath("Slides") slides_node = NodePath("Slides")
exit_bar = NodePath("ExitBar") exit_bar = NodePath("ProgressBar")
[node name="Slides" type="Control" parent="."] [node name="Slides" type="Control" parent="."]
layout_mode = 3 layout_mode = 3
@ -53,393 +36,142 @@ grow_vertical = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
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texture = ExtResource("4_s3h6q")
expand_mode = 3 expand_mode = 3
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visible = false visible = false
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visible = false visible = false
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texture_filter = 2 texture = ExtResource("4_toov0")
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But wait... what does open source mean?"
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[ul]Redistributable
Modifiable
Collaborative
Free forever![/ul]
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[ul] Buckshot Roulette
Slay Spire 2
Unrailed 2
Dome Keeper
PVKK [font_size=20]Planetenverteidigungskanonenkommandant[/font_size]
[/ul]
"
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[font_size=25]Doesnt do the weird 2D inside a 3D engine that unity does (unless you want it to of course)[/font_size]
[ul] Supports Windows, Mac, Linux, Android and IOS
Really good support for HTML web builds - great for uploading to itch.io
Support for VR
High Quality rendering
"
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Choose to program in either gdscript or C#
Animation editor allows for easy editing of keyframes and managing tracks
Signals allow you to create events that other nodes in the game can subscribe to
Robust UI layout system "
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The default 3D graphics pipeline is much simpler compared to Unity's HDRP and Unreal engines default rendering but some developers have still made amazing graphics in godot! theme_override_constants/margin_left = 10
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[font_size=50]Let's talk about Godot's killer features!" [node name="Label" type="Label" parent="Slides/VideoSlide/PanelContainer/PanelContainer/MarginContainer"]
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[ul] Autocompletion
In-editor access to online documentation
Error checking
Breakpoints
Handy organisation features like code regions"
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Pictured proof: Ethan's garbage laptop running Godot easily."
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This makes a perfect way to quickly show off your games without downloads, making it much easier for people to try out your game!
"
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text = "The Godot Engine also includes an extensive library of free and open source assets available straight from the editor. Some we've used previously include:
[ul] Simple FPS Controller (For first person games)
MultiplayerInput (For handling inputs from multiple controllers)
GodotSteam - A Godot wrapper for the Steamworks API, including the ability to include Peer to Peer online multiplayer!
Dialogic (Dialogue manager for games)"
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[pulse][font_size=80]Godot is Open Source!!![/font_size][/pulse]
That means:
[ul] No fees to use the engine
No install fees
No cut of your earnings go to godot
Anyone can contribute to improve the engine "
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[ul] Youtube tutorials (Brackeys)
Official Godot Discord Server
Godot Cafe
[wave amp=50][rainbow]Team Stingray Server!![/rainbow][/wave]
The Godot Documentation"
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subtitle = ""
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text = "Ethans Discord: [color=6ee007]@eefschmeef[/color]
Tabbys Discord: [color=purple]@tabby_ _cat[/color]
Team Stingray Server:
[u]discord.gg/3BPYMHqNve[/u]
or Scan the QR code ----->
tysm for watching!!!! <3
[color=#3333](no we definitely didnt spend the last two days making a custom godot presentation system and writing this presentation)"
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In-editor access to online documentation
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[color=#26BFE3]Schools[/color] including School4Games Berlin, KidsCanCode...
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@ -11,3 +11,8 @@ extends PanelContainer
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
pass # Replace with function body. pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View file

@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://widgets/footer.gd" id="1_nwsk1"] [ext_resource type="Script" path="res://widgets/footer.gd" id="1_nwsk1"]
[sub_resource type="Gradient" id="Gradient_o7xwa"] [sub_resource type="Gradient" id="Gradient_o7xwa"]
colors = PackedColorArray(0.129412, 0.14902, 0.180392, 1, 0.305082, 0.490299, 1, 1) colors = PackedColorArray(0.46429, 0.00206019, 0.726487, 1, 0.305082, 0.490299, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_vfh7v"] [sub_resource type="GradientTexture2D" id="GradientTexture2D_vfh7v"]
gradient = SubResource("Gradient_o7xwa") gradient = SubResource("Gradient_o7xwa")

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@ -37,7 +37,7 @@ func _ready():
#Runs when all children have entered the tree #Runs when all children have entered the tree
pass pass
func _process(_delta): func _process(delta):
#Runs per frame #Runs per frame
pass pass
#endregion #endregion

View file

@ -10,9 +10,6 @@ font_size = 66
font_size = 36 font_size = 36
[node name="Header" type="PanelContainer" node_paths=PackedStringArray("title_node", "subtitle_node")] [node name="Header" type="PanelContainer" node_paths=PackedStringArray("title_node", "subtitle_node")]
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script = ExtResource("1_h4khk") script = ExtResource("1_h4khk")
title_node = NodePath("VBoxContainer/Title") title_node = NodePath("VBoxContainer/Title")
subtitle_node = NodePath("VBoxContainer/Subtitle") subtitle_node = NodePath("VBoxContainer/Subtitle")
@ -23,18 +20,15 @@ texture = ExtResource("2_nq52j")
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layout_mode = 2 layout_mode = 2
text = "Title" text = "Title"
label_settings = SubResource("LabelSettings_2kr3f") label_settings = SubResource("LabelSettings_2kr3f")
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@ -1,34 +0,0 @@
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_7b30j"]
gradient = SubResource("Gradient_2nnog")
fill_from = Vector2(0, 1)
[node name="ImageGallery" type="Control" node_paths=PackedStringArray("textureRect")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_f7mmh")
textureRect = NodePath("TextureRect")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("GradientTexture2D_7b30j")
expand_mode = 1
stretch_mode = 5

View file

@ -1,30 +0,0 @@
extends Control
@export var textureRect : TextureRect
@export var images : Array[Texture2D]
@export var image_time : float = 2.5
var current_image : int = 0
var num_images : int
var remainingTime : float
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
num_images = images.size()
switch_to(0)
remainingTime = image_time
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
remainingTime -= delta
if (remainingTime <= 0):
current_image += 1
if(current_image>num_images-1):
current_image = 0
switch_to(current_image)
remainingTime = image_time
func switch_to(id : int):
textureRect.texture = images[id]