initial project with basic moevment setup

This commit is contained in:
Tabby 2025-06-07 16:13:21 +10:00
parent cabe78caf0
commit be880bd228
9 changed files with 178 additions and 2 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

4
.gitattributes vendored
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# Auto detect text files and perform LF normalization # Normalize EOL for all files that Git considers text files.
* text=auto * text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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Width:  |  Height:  |  Size: 994 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://lkj8ecm5p4g6"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Lunar"
run/main_scene="uid://d2waabvrlsfs8"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[input]
thrust={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
turn_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
turn_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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ship.gd Normal file
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extends RigidBody2D
@export var thrust_power : float = 1
@export var turn_power : float = 1
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var turning : float = Input.get_axis("turn_left","turn_right") * turn_power
var thrust : float = Input.get_action_strength("thrust") * thrust_power
apply_torque(turning)
apply_force(Vector2(-thrust,-thrust) * transform.y )

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ship.gd.uid Normal file
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uid://cd54ktlkabbla

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test.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://d2waabvrlsfs8"]
[ext_resource type="Texture2D" uid="uid://lkj8ecm5p4g6" path="res://icon.svg" id="1_8uh7m"]
[ext_resource type="Script" uid="uid://cd54ktlkabbla" path="res://ship.gd" id="2_6uqi0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ppyta"]
size = Vector2(128, 26)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ykrsh"]
size = Vector2(38, 38)
[node name="Node2D" type="Node2D"]
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(597, 583)
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
modulate = Color(0, 0, 0, 1)
scale = Vector2(1, 0.2)
texture = ExtResource("1_8uh7m")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_ppyta")
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(932, 437)
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D2"]
modulate = Color(0, 0, 0, 1)
scale = Vector2(1, 0.2)
texture = ExtResource("1_8uh7m")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
shape = SubResource("RectangleShape2D_ppyta")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
position = Vector2(232, 291)
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D3"]
modulate = Color(0, 0, 0, 1)
scale = Vector2(1, 0.2)
texture = ExtResource("1_8uh7m")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
shape = SubResource("RectangleShape2D_ppyta")
[node name="StaticBody2D4" type="StaticBody2D" parent="."]
position = Vector2(796, 107)
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D4"]
modulate = Color(0, 0, 0, 1)
scale = Vector2(1, 0.2)
texture = ExtResource("1_8uh7m")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
shape = SubResource("RectangleShape2D_ppyta")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
position = Vector2(597, 548)
gravity_scale = 0.2
script = ExtResource("2_6uqi0")
thrust_power = 500.0
turn_power = 1000.0
[node name="Sprite2D" type="Sprite2D" parent="RigidBody2D"]
scale = Vector2(0.3, 0.3)
texture = ExtResource("1_8uh7m")
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
shape = SubResource("RectangleShape2D_ykrsh")