Lunar/logic.gd
2025-07-20 17:33:13 +10:00

17 lines
376 B
GDScript

extends Node2D
var hp : int = 6
@export var hp_bar : AnimatedSprite2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
hp_bar.frame = hp
func _on_lander_got_hit() -> void:
hp -= 1