Lunar/game.tscn
2025-07-20 15:48:17 +10:00

127 lines
5.3 KiB
Text

[gd_scene load_steps=15 format=4 uid="uid://hv07lm2tjwn4"]
[ext_resource type="PackedScene" uid="uid://crrbht7mwhgyc" path="res://Prefabs/lander.tscn" id="1_80nbo"]
[ext_resource type="Script" uid="uid://bltj2frs6vqwj" path="res://autoscroll.gd" id="1_feb5d"]
[ext_resource type="Script" uid="uid://mwbiu2ajbxlk" path="res://battery_manager.gd" id="1_ryrav"]
[ext_resource type="Texture2D" uid="uid://evhjxwdbsmlo" path="res://Sprites/start.png" id="2_e2o6t"]
[ext_resource type="PackedScene" uid="uid://cfdsa5scvso6m" path="res://Prefabs/spare_battery.tscn" id="4_eow3j"]
[ext_resource type="Script" uid="uid://dd8psfqfobgau" path="res://test_obstacle_spawner.gd" id="6_vef74"]
[ext_resource type="PackedScene" uid="uid://jb677rdhbj83" path="res://Prefabs/obstacle.tscn" id="8_j5wjh"]
[ext_resource type="PackedScene" uid="uid://bbtky034ivm5o" path="res://Prefabs/newObstacle.tscn" id="8_vef74"]
[sub_resource type="Gradient" id="Gradient_mwb40"]
offsets = PackedFloat32Array(0.806763, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_80nbo"]
frequency = 0.1855
domain_warp_enabled = true
domain_warp_amplitude = 43.465
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_mwb40"]
width = 6400
height = 360
color_ramp = SubResource("Gradient_mwb40")
noise = SubResource("FastNoiseLite_80nbo")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_feb5d"]
size = Vector2(115, 20)
[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_hve3p"]
scenes/1/scene = ExtResource("8_vef74")
[sub_resource type="TileSet" id="TileSet_mfdv2"]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetScenesCollectionSource_hve3p")
[node name="Game" type="Node2D"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ParallaxBackground" type="ParallaxBackground" parent="CanvasLayer"]
[node name="ParallaxLayer" type="ParallaxLayer" parent="CanvasLayer/ParallaxBackground"]
motion_scale = Vector2(0.5, 0)
[node name="TextureRect" type="TextureRect" parent="CanvasLayer/ParallaxBackground/ParallaxLayer"]
offset_right = 40.0
offset_bottom = 40.0
texture = SubResource("NoiseTexture2D_mwb40")
[node name="UI" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="BatteryHolder" type="HBoxContainer" parent="CanvasLayer/UI" node_paths=PackedStringArray("current_battery")]
layout_mode = 1
offset_right = 68.0
offset_bottom = 32.0
script = ExtResource("1_ryrav")
current_battery = NodePath("Battery4")
[node name="Battery4" parent="CanvasLayer/UI/BatteryHolder" instance=ExtResource("4_eow3j")]
layout_mode = 2
[node name="Battery2" parent="CanvasLayer/UI/BatteryHolder" instance=ExtResource("4_eow3j")]
layout_mode = 2
[node name="Battery3" parent="CanvasLayer/UI/BatteryHolder" instance=ExtResource("4_eow3j")]
layout_mode = 2
[node name="Camera2D" type="Camera2D" parent="."]
anchor_mode = 0
script = ExtResource("1_feb5d")
camera_speed = 30.0
[node name="TestObstacleSpawner" type="Node2D" parent="Camera2D"]
process_mode = 4
position = Vector2(673, 0)
script = ExtResource("6_vef74")
[node name="Lander" parent="." instance=ExtResource("1_80nbo")]
position = Vector2(95, 324)
[node name="Start" type="StaticBody2D" parent="."]
position = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="Start"]
texture = ExtResource("2_e2o6t")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Start"]
position = Vector2(-262.5, 170)
shape = SubResource("RectangleShape2D_feb5d")
[node name="Obstacle" parent="." instance=ExtResource("8_j5wjh")]
process_mode = 4
visible = false
position = Vector2(240, 265)
[node name="Obstacle2" parent="." instance=ExtResource("8_j5wjh")]
process_mode = 4
visible = false
position = Vector2(301, 100)
[node name="Obstacle3" parent="." instance=ExtResource("8_j5wjh")]
process_mode = 4
visible = false
position = Vector2(425, 224)
[node name="Obstacle4" parent="." instance=ExtResource("8_j5wjh")]
process_mode = 4
visible = false
position = Vector2(582, 320)
[node name="Obstacle5" parent="." instance=ExtResource("8_j5wjh")]
process_mode = 4
visible = false
position = Vector2(549, 39)
[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAAOABQAAAAAAAAAAQAPABUAAAAAAAAAAQAQABQAAAAAAAAAAQARABUAAAAAAAAAAQASABQAAAAAAAAAAQARAAsAAAAAAAAAAQASAAoAAAAAAAAAAQATAAsAAAAAAAAAAQAUAAoAAAAAAAAAAQAVAAsAAAAAAAAAAQAUAAwAAAAAAAAAAQASAAwAAAAAAAAAAQAdABIAAAAAAAAAAQAeABEAAAAAAAAAAQAeABMAAAAAAAAAAQAfABIAAAAAAAAAAQAgABEAAAAAAAAAAQAgABMAAAAAAAAAAQAhABIAAAAAAAAAAQAeAAMAAAAAAAAAAQAfAAQAAAAAAAAAAQAfAAIAAAAAAAAAAQAgAAMAAAAAAAAAAQAhAAIAAAAAAAAAAQAhAAQAAAAAAAAAAQAiAAMAAAAAAAAAAQAmABUAAAAAAAAAAQAnABQAAAAAAAAAAQAoABMAAAAAAAAAAQApABIAAAAAAAAAAQAqABEAAAAAAAAAAQArABAAAAAAAAAAAQAsAA8AAAAAAAAAAQAtAA4AAAAAAAAAAQAuAA0AAAAAAAAAAQAvAAwAAAAAAAAAAQAwAAsAAAAAAAAAAQAxAAoAAAAAAAAAAQAyAAkAAAAAAAAAAQAzAAgAAAAAAAAAAQBAAAAAAAAAAAAAAQBAAAIAAAAAAAAAAQBAAAQAAAAAAAAAAQBAAAYAAAAAAAAAAQBAAAgAAAAAAAAAAQBAAAoAAAAAAAAAAQA+AAwAAAAAAAAAAQA8AA4AAAAAAAAAAQA6ABAAAAAAAAAAAQA7AA8AAAAAAAAAAQA9AA0AAAAAAAAAAQA/AAsAAAAAAAAAAQA=")
tile_set = SubResource("TileSet_mfdv2")
[connection signal="moved" from="Lander" to="Camera2D" method="_on_lander_moved"]
[connection signal="moved" from="Lander" to="Camera2D/TestObstacleSpawner" method="_on_lander_moved"]