RustHacker/scenes/menu.gd

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GDScript3
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
PlayerInventory.hide()
Clock.hide()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_play_button_pressed() -> void:
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PlayerInventory.money = 0
PlayerInventory.botnet_servers = 0
PlayerInventory.inventory_panel.empty_grid()
Clock.days_left = 6
Clock.time_left = 200
PlayerInventory.botnet.clear()
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PlayerInventory.show()
Clock.show()
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Locations.show()
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Locations.goto_workshop()
#Locations.current_location = Locations.Location.workshop
#get_tree().change_scene_to_file("res://scenes/workshop.tscn")
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func _on_credits_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/credits.tscn")
func _on_menu_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/menu.tscn")