42 lines
1.2 KiB
GDScript3
42 lines
1.2 KiB
GDScript3
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extends Control
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@export var server_box : HBoxContainer
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@export var score_label : Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#sell remaining inventory
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var inv_sell_value : int = 0
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for slot in PlayerInventory.inventory_panel.slots:
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if slot.item:
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inv_sell_value += floori(slot.item.buy_value/float(2))
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var server_item : ItemData = load("res://items/server.tres")
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for x in range(PlayerInventory.botnet_servers):
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var new_slot : ItemSlot = load("res://inv_system/item_slot.tscn").instantiate()
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new_slot.item = server_item
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new_slot.update_ui()
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new_slot.block_taking = true
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server_box.add_child(new_slot)
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score_label.text = str(PlayerInventory.botnet_servers) + " machines + $" + str(PlayerInventory.money + inv_sell_value)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_reset_button_pressed() -> void:
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PlayerInventory.money = 0
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PlayerInventory.botnet_servers = 0
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PlayerInventory.inventory_panel.empty_grid()
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Clock.days_left = 7
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Clock.time_left = 200
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PlayerInventory.show()
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Clock.show()
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get_tree().change_scene_to_file("res://scenes/workshop.tscn")
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