RustHacker/scenes/ending.gd
2026-01-14 22:15:18 +11:00

41 lines
1.2 KiB
GDScript

extends Control
@export var server_box : HBoxContainer
@export var score_label : Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#sell remaining inventory
var inv_sell_value : int = 0
for slot in PlayerInventory.inventory_panel.slots:
if slot.item:
inv_sell_value += floori(slot.item.buy_value/float(2))
var server_item : ItemData = load("res://items/server.tres")
for x in range(PlayerInventory.botnet_servers):
var new_slot : ItemSlot = load("res://inv_system/item_slot.tscn").instantiate()
new_slot.item = server_item
new_slot.update_ui()
new_slot.block_taking = true
server_box.add_child(new_slot)
score_label.text = str(PlayerInventory.botnet_servers) + " machines + $" + str(PlayerInventory.money + inv_sell_value)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_reset_button_pressed() -> void:
PlayerInventory.money = 0
PlayerInventory.botnet_servers = 0
PlayerInventory.inventory_panel.empty_grid()
Clock.days_left = 7
Clock.time_left = 200
PlayerInventory.show()
Clock.show()
get_tree().change_scene_to_file("res://scenes/workshop.tscn")